Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players47,233 Active3,140 Wipes · 3 h109 48 h

Station US-9256 · no signal

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#9,256
top 42% · #1240 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-9256 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 15:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
12.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago M0.0rising 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago M0.0rising 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago M0.0rising 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
18/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
12/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
6/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
3/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
3/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
6/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Celestial Dev?

Celestial Dev runs a procedural map of size 3,584 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name COLONY.

Which settings and rules apply on Celestial Dev?

No gather rate appears in the name of Celestial Dev. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Celestial Dev?

No players are recorded on Celestial Dev at this moment; it is offline, and the last sighting was 36 hours ago. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 1 players.

How does Celestial Dev rank against other Rust servers?

The last seven days of player hours place Celestial Dev at #9,256, in the top 42% of all ranked servers and #1,240 in North America.

Operator and location

How reliably does Celestial Dev stay online?

As recorded now, Celestial Dev is not reachable, the last contact having been 36 hours ago. The uptime it reports puts its last restart about 3 hours ago. 13 of 168 hours in the last 7 full days were up time, 8% of the total. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Celestial Dev perform under load?

Across the last 48 hours it averaged 43 server fps, with a floor of 13. At its highest, it carried 13,884 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,605 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Celestial Dev run from?

Its region code is us5, and Celestial Dev lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.222:28015.

Which Rust version is Celestial Dev running?

On Linux, Celestial Dev runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Celestial Dev?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Celestial Dev wipe, and on which days?

No next wipe can be predicted for Celestial Dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 10 hours.

Server tags

What do the server tags on Celestial Dev mean?

These are the tags Celestial Dev publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): You'll see it listed with the region code us5; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Celestial Dev appear?

You will find Celestial Dev on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which person or group runs Celestial Dev?

One operator most likely runs these: Celestial Dev and 18 other servers we track, all publishing a joinmyga.me hostname.

Join the server

What steps get you onto Celestial Dev?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.222:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players The server has 8 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code You'll see it listed with the region code us5.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.