Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players59,281 Active3,483 Wipes · 3 h134 48 h

Station US-8089 · recording

The Dark Side

Online NA · us5 91.229.114.57:28015 checked 10m ago

moddedcarbon
Connect
Players now
0/ 25
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,089
top 36% · #1175 in NA
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-8089 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 25 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW27d ago M0.0rising 1 – running 0
Fri 25 Sep, 21:28 UTC33d ago M0.0steady 1 halved by day 1 6 days 1
Thu 24 Sep, 01:17 UTC34d ago M0.0rising 1 – 1.8 days 0
Wed 23 Sep, 14:25 UTC35d ago M0.0rising 1 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
42/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
39/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
8/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
13/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
12/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on The Dark Side?

The procedural map on The Dark Side is size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on The Dark Side?

The name of The Dark Side gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on The Dark Side right now?

A reading taken now shows 0 players on The Dark Side, which has 25 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 12:00 UTC, averaging 0 players.

How does The Dark Side rank against other Rust servers?

The Dark Side is #1,175 in North America and #8,089 worldwide on the past week's player hours, within the top 36% of ranked servers.

Operator and location

How reliably does The Dark Side stay online?

As recorded now, The Dark Side is running. Going by the uptime figure it reports, it restarted about 5 days 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does The Dark Side perform under load?

Its average server fps over the last 48 hours was 60, and it never dropped below 60. At its highest, it carried 88,916 entities: buildings, deployables and the world's other contents. Its highest memory use was 11,614 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is The Dark Side hosted?

Its region code is us5, and The Dark Side lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.57:28015.

Which Rust version is The Dark Side running?

The Dark Side is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on The Dark Side?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does The Dark Side wipe, and on which days?

There is no next wipe to predict at The Dark Side, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 1 hours is how long the current world has been running.

Tags

What do the server tags on The Dark Side mean?

Tags published by The Dark Side and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp25 (Max players): Slots: 25; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): Region code: us5; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does The Dark Side appear?

You will find The Dark Side on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind The Dark Side?

Both The Dark Side and 19 other servers we track publish a joinmyga.me hostname, so the same operator most likely runs them.

Connecting

What steps get you onto The Dark Side?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.57:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp25,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp25
Max players Slots: 25.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code Region code: us5.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.