Rust Server TrendsSeismic network · station log
Recording Stations11,850 Players85,370 Active3,783 Wipes · 3 h296 48 h

Station XX-872 · recording

RustGames.gg | Lobby 1

Online 91.229.114.215:28015 checked 10m ago

moddedcarbon
Connect
Players now
24/ 150
16% full
Motion · 24 h
M0.7rising
+5 players on the day
7-day average
12
peak 41
Rank
#872
top 4%
Last wipe
27d ago
no schedule published
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-872 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
24of 150 slots
Motion · 24 h
M0.7rising+5 players
Sharpest hour
+9into Thu 13:00 UTC
Peak · 48 h
41most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608016:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak
35players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 35, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW27d ago M1.3rising 35 – running 15

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1411/ 2000
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average
460/ 525
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average
159/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 69 on average
170/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average
136/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
78/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustGames.gg | Lobby 1?

RustGames.gg | Lobby 1 runs a procedural map of size 1,000, produced by the game. You will find the map named RustGames.gg.

Which settings and rules apply on RustGames.gg | Lobby 1?

No gather rate appears in the name of RustGames.gg | Lobby 1. At the game's default, groups can have up to 8 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on RustGames.gg | Lobby 1?

A reading taken now shows 24 players on RustGames.gg | Lobby 1, which has 150 slots. Across seven days this server recorded an average of 12 players and a peak of 41. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 27 players.

How does RustGames.gg | Lobby 1 rank against other Rust servers?

On player hours for the past week, RustGames.gg | Lobby 1 sits at #872, which puts it inside the top 4% of every ranked server.

Server facts

How reliably does RustGames.gg | Lobby 1 stay online?

Right now, you can reach RustGames.gg | Lobby 1. Going by the uptime figure it reports, it restarted about 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RustGames.gg | Lobby 1 perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 29. At its highest, it carried 4,639 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,828 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does RustGames.gg | Lobby 1 run from?

No region is published by RustGames.gg | Lobby 1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.215:28015 is the address it uses.

Which Rust version is RustGames.gg | Lobby 1 running?

RustGames.gg | Lobby 1 is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on RustGames.gg | Lobby 1?

The recent wipes averaged a busiest count of 35 players. 46 hours after the latest wipe, the crowd peaked.

How often does RustGames.gg | Lobby 1 wipe, and on which days?

Once a month RustGames.gg | Lobby 1 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 20 hours.

Server tags

What do the server tags on RustGames.gg | Lobby 1 mean?

Tags published by RustGames.gg | Lobby 1 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustGames.gg | Lobby 1 appear?

You will find RustGames.gg | Lobby 1 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Connecting

What steps get you onto RustGames.gg | Lobby 1?

Enter client.connect 91.229.114.215:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://rustgames.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players Slots: 150.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.