Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players99,467 Active3,953 Wipes · 3 h406 48 h

Station US-2449 · recording

RGN 10x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28119 checked 12m ago

10x biweekly wipes moddedoxidepve
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 11
Rank
#2,449
top 11% · #392 in NA
Last wipe
7d ago
biweekly schedule
Next wipe
due
Thu 29 Oct, 17:09 UTC
Seismic record · station US-2449 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−4into Wed 19:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246818:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:09 UTC due. Every Thursday at 17:09 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
40%else halves by day 6

Coming wipes

  1. dueThu 29 Oct, 17:09 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 13d 23hThu 12 Nov, 17:09 UTC
  4. 20d 23hThu 19 Nov, 17:09 UTC
  5. 27d 23hThu 26 Nov, 17:09 UTC
  6. 35d 1hThu 3 Dec, 19:00 UTCFW
  7. 41d 23hThu 10 Dec, 17:09 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:09 UTC7d ago M0.8rising 7 – running 1
Thu 15 Oct, 17:09 UTC14d ago M0.7rising 6 held half 7 days 1
Thu 8 Oct, 17:09 UTC21d ago M0.7rising 5 halved by day 6 7 days 0
Thu 1 Oct, 17:08 UTC FW28d ago M0.9rising 8 halved by day 4 7 days 0
Thu 24 Sep, 17:10 UTC35d ago M0.7rising 5 halved by day 6 7 days 0
Thu 17 Sep, 17:09 UTC42d ago M0.7rising 6 held half 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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30/ 100
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4/ 40
[US] RustValley 10X |#2| PVE+|Legendary Weapons|RaidableBase|LO NA · groups of 15+ · 10x · biweekly · 4 on average
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[US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase NA · groups of 15+ · 10x · biweekly · 4 on average
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MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] NA · groups of 8+ · 10x · biweekly · 3 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Generated by the game, the map on RGN 10x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 3,000 with seed 995727019. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is RustGamingNation Procedural.

Which settings and rules apply on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 10x on RGN 10x PvE [Events|Purge|Zombies|SkillTree]. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on RGN 10x PvE [Events|Purge|Zombies|SkillTree] right now?

At this moment, RGN 10x PvE [Events|Purge|Zombies|SkillTree] records 1 players across 100 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 11. The busiest point in the last 48 hours came at 02:00 UTC, averaging 4 players.

How does RGN 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RGN 10x PvE [Events|Purge|Zombies|SkillTree] at #2,449, in the top 11% of all ranked servers and #392 in North America.

Server details

How reliably does RGN 10x PvE [Events|Purge|Zombies|SkillTree] stay online?

RGN 10x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does RGN 10x PvE [Events|Purge|Zombies|SkillTree] perform under load?

Its average server fps over the last 48 hours was 57, and it never dropped below 15. The world held up to 68,829 entities at its peak, buildings and deployables included. Its highest memory use was 3,537 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run from?

The NA tag puts RGN 10x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.229.114.137:28119.

What build of Rust does RGN 10x PvE [Events|Purge|Zombies|SkillTree] use?

On Linux, RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

On average, the busiest point of its recent wipes drew 6 players. 21 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 40% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.

On what timetable does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run its wipes?

The wipe rhythm at RGN 10x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. Thursday 29 October at 17:09 UTC is when its next wipe is due. The present world dates from 7 days. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on RGN 10x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RGN 10x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You'll see it listed with the region code us5; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RGN 10x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RGN 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Join the server

How do you connect to RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

To join, enter client.connect 91.229.114.137:28119 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://rustgamingnation.com/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code You'll see it listed with the region code us5.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.