Station US-2449 · recording
RGN 10x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.137:28119 checked 12m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 2
- peak 11
- Rank
- #2,449
- top 11% · #392 in NA
- Last wipe
- 7d ago
- biweekly schedule
- Next wipe
- due
- Thu 29 Oct, 17:09 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −4into Wed 19:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:09 UTC due. Every Thursday at 17:09 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 40%else halves by day 6
Coming wipes
- dueThu 29 Oct, 17:09 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 13d 23hThu 12 Nov, 17:09 UTC
- 20d 23hThu 19 Nov, 17:09 UTC
- 27d 23hThu 26 Nov, 17:09 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 41d 23hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:09 UTC7d ago | M0.8▲rising | 7 | – | running | 1 | |
| Thu 15 Oct, 17:09 UTC14d ago | M0.7▲rising | 6 | held half | 7 days | 1 | |
| Thu 8 Oct, 17:09 UTC21d ago | M0.7▲rising | 5 | halved by day 6 | 7 days | 0 | |
| Thu 1 Oct, 17:08 UTC FW28d ago | M0.9▲rising | 8 | halved by day 4 | 7 days | 0 | |
| Thu 24 Sep, 17:10 UTC35d ago | M0.7▲rising | 5 | halved by day 6 | 7 days | 0 | |
| Thu 17 Sep, 17:09 UTC42d ago | M0.7▲rising | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Generated by the game, the map on RGN 10x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 3,000 with seed 995727019. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is RustGamingNation Procedural.
Which settings and rules apply on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
Its name points to a gather rate of 10x on RGN 10x PvE [Events|Purge|Zombies|SkillTree]. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RGN 10x PvE [Events|Purge|Zombies|SkillTree] right now?
At this moment, RGN 10x PvE [Events|Purge|Zombies|SkillTree] records 1 players across 100 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 11. The busiest point in the last 48 hours came at 02:00 UTC, averaging 4 players.
How does RGN 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
The last seven days of player hours place RGN 10x PvE [Events|Purge|Zombies|SkillTree] at #2,449, in the top 11% of all ranked servers and #392 in North America.
Server details
How reliably does RGN 10x PvE [Events|Purge|Zombies|SkillTree] stay online?
RGN 10x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RGN 10x PvE [Events|Purge|Zombies|SkillTree] perform under load?
Its average server fps over the last 48 hours was 57, and it never dropped below 15. The world held up to 68,829 entities at its peak, buildings and deployables included. Its highest memory use was 3,537 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run from?
The NA tag puts RGN 10x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.229.114.137:28119.
What build of Rust does RGN 10x PvE [Events|Purge|Zombies|SkillTree] use?
On Linux, RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
On average, the busiest point of its recent wipes drew 6 players. 21 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 40% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.
On what timetable does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run its wipes?
The wipe rhythm at RGN 10x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. Thursday 29 October at 17:09 UTC is when its next wipe is due. The present world dates from 7 days. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on RGN 10x PvE [Events|Purge|Zombies|SkillTree] mean?
These are the tags RGN 10x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You'll see it listed with the region code us5; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RGN 10x PvE [Events|Purge|Zombies|SkillTree] appear?
These Rust Server Trends lists include RGN 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Join the server
How do you connect to RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
To join, enter client.connect 91.229.114.137:28119 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://rustgamingnation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
