Station NA-1791 · recording
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]
Online NA 66.51.99.21:28015 checked 11m ago
- Players now
- 2/ 100
- 2% full
- Motion · 24 h
- M0.4▲rising
- +2 players on the day
- 7-day average
- 3
- peak 9
- Rank
- #1,791
- top 8% · #274 in NA
- Last wipe
- 6d ago
- biweekly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 100 slots
- Motion · 24 h
- M0.4▲rising+2 players
- Sharpest hour
- −2into Wed 17:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
- usual gap
- 13.9 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 67%else halves by day 6
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 21d 12hThu 19 Nov, 17:06 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:06 UTC6d ago | M0.8▲rising | 9 | – | running | 3 | |
| Thu 8 Oct, 20:24 UTC20d ago | M0.5▲rising | 8 | held half | 13.9 days | 5 | |
| Thu 1 Oct, 18:05 UTC FW27d ago | M0.8▲rising | 8 | held half | 7.1 days | 2 | |
| Thu 17 Sep, 16:34 UTC41d ago | M0.7▲rising | 5 | halved by day 6 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Generated by the game, the map on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is procedural, size 3,333 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Its name points to a gather rate of 10x on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] right now?
At this moment, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] records 2 players across 100 slots. Averaged across the last seven days the population was 3 players, reaching a peak of 9. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 5 players.
How does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] rank against other Rust servers?
The last seven days of player hours place MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] at #1,791, in the top 8% of all ranked servers and #274 in North America.
Server details
How reliably does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] stay online?
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is up at the moment. Its reported uptime points to a restart about 35 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hold a steady tick rate?
Across the last 48 hours it averaged 84 server fps, with a floor of 5. The world held up to 116,413 entities at its peak, buildings and deployables included. It reached a ceiling of 5,221 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hosted?
With its NA tag, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.21:28015.
Which Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] running?
Rust network protocol 2635 and build 168909 on Linux is what MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
The recent wipes averaged a busiest count of 8 players. 32 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.
On what timetable does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] run its wipes?
The prediction is taken from its tag, since MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] has too few wipes on record to confirm the schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 6 days 11 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] mean?
These are the tags MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] appear?
These Rust Server Trends lists include MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.
Join the server
How do you connect to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
You can connect by pressing F1 in Rust and typing client.connect 66.51.99.21:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
