Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,508 Active2,805 Wipes · 3 h70 48 h

Station NA-1791 · recording

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]

Online NA 66.51.99.21:28015 checked 11m ago

10x biweekly wipes moddedoxidepve
Connect
Players now
2/ 100
2% full
Motion · 24 h
M0.4rising
+2 players on the day
7-day average
3
peak 9
Rank
#1,791
top 8% · #274 in NA
Last wipe
6d ago
biweekly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-1791 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 100 slots
Motion · 24 h
M0.4rising+2 players
Sharpest hour
−2into Wed 17:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246805:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

usual gap
13.9 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
67%else halves by day 6

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 21d 12hThu 19 Nov, 17:06 UTC
  3. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:06 UTC6d ago M0.8rising 9 – running 3
Thu 8 Oct, 20:24 UTC20d ago M0.5rising 8 held half 13.9 days 5
Thu 1 Oct, 18:05 UTC FW27d ago M0.8rising 8 held half 7.1 days 2
Thu 17 Sep, 16:34 UTC41d ago M0.7rising 5 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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[US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase NA · groups of 15+ · 10x · biweekly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

Generated by the game, the map on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is procedural, size 3,333 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

Its name points to a gather rate of 10x on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] right now?

At this moment, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] records 2 players across 100 slots. Averaged across the last seven days the population was 3 players, reaching a peak of 9. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 5 players.

How does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] rank against other Rust servers?

The last seven days of player hours place MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] at #1,791, in the top 8% of all ranked servers and #274 in North America.

Server details

How reliably does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] stay online?

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is up at the moment. Its reported uptime points to a restart about 35 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hold a steady tick rate?

Across the last 48 hours it averaged 84 server fps, with a floor of 5. The world held up to 116,413 entities at its peak, buildings and deployables included. It reached a ceiling of 5,221 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hosted?

With its NA tag, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.21:28015.

Which Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] running?

Rust network protocol 2635 and build 168909 on Linux is what MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

The recent wipes averaged a busiest count of 8 players. 32 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.

On what timetable does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] run its wipes?

The prediction is taken from its tag, since MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] has too few wipes on record to confirm the schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 6 days 11 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] mean?

These are the tags MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] appear?

These Rust Server Trends lists include MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Join the server

How do you connect to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.21:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.