12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
1of 50 slots
Motion · 24 h
M0.0■steady+0 players
Sharpest hour
−2into Wed 01:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
0.9 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
6players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sat 24 Oct, 17:29 UTC4d ago
M0.5▲rising
4
–
running
1
Thu 22 Oct, 18:06 UTC6d ago
M0.6▲rising
7
–
2 days
3
Wed 21 Oct, 18:54 UTC7d ago
M0.8▲rising
7
–
1 days
0
Wed 21 Oct, 11:30 UTC7d ago
M0.7▲rising
7
–
0.3 days
2
Tue 20 Oct, 19:03 UTC8d ago
M0.6▲rising
4
–
0.7 days
0
Mon 19 Oct, 15:58 UTC9d ago
M0.5▲rising
4
–
1.1 days
1
Sun 18 Oct, 18:01 UTC10d ago
M0.5▲rising
4
–
0.9 days
1
Sat 17 Oct, 17:29 UTC11d ago
M0.7▲rising
5
–
1 days
0
Fri 16 Oct, 19:18 UTC12d ago
M0.7▲rising
6
–
0.9 days
1
Fri 16 Oct, 11:27 UTC12d ago
M0.8▲rising
6
–
0.3 days
0
Thu 15 Oct, 20:04 UTC13d ago
M0.7▲rising
6
–
0.6 days
1
Thu 15 Oct, 11:41 UTC13d ago
M0.5▲rising
3
–
0.3 days
0
Thu 15 Oct, 01:08 UTC13d ago
M0.0▲rising
3
–
0.4 days
2
Wed 14 Oct, 07:04 UTC14d ago
M0.7▲rising
5
–
0.8 days
0
Tue 13 Oct, 04:04 UTC15d ago
M0.8▲rising
6
–
1.1 days
0
Mon 12 Oct, 12:55 UTC16d ago
M0.8▲rising
6
–
0.6 days
0
Sun 11 Oct, 22:50 UTC16d ago
M0.8▲rising
6
–
0.6 days
0
Sun 11 Oct, 16:46 UTC17d ago
M0.5▲rising
4
–
0.3 days
1
Thu 8 Oct, 11:33 UTC20d ago
M0.7▲rising
5
held half
3.2 days
0
Thu 8 Oct, 04:03 UTC20d ago
M0.7▲rising
5
–
0.3 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Generated by the game, the map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is procedural, size 5,000 with seed 481981. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch gives no gather rate. The group limit is 8 players, the game's default. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
1 of the 50 slots on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch are filled right now. Across seven days this server recorded an average of 1 players and a peak of 7. The last 48 hours show their highest activity at 00:00 UTC, averaging 2 players.
How does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch rank against other Rust servers?
The last seven days of player hours place 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at #3,442, in the top 16% of all ranked servers.
Server details
How reliably does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch stay online?
Right now, you can reach 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Its reported uptime points to a restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch perform under load?
Its average server fps over the last 48 hours was 225, and it never dropped below 195. At its highest, it carried 5,194 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,645 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run from?
A region is not published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 89.34.97.217:28080 is the address it uses.
Which Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch running?
Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 2 hours after the wipe.
How often does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe, and on which days?
There is no next wipe to predict at 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 2 hours.
Lists and tags
What do the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch mean?
The game's server browser reads the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear?
You will find 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
You can connect by pressing F1 in Rust and typing client.connect 89.34.97.217:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in standard Rust.
mp50
Max players50 slots are available.
ts8
Group limitThis uses the game default of 8 per team.
v2635
ProtocolGame protocol 2635: to join, your game must match this version.
cs168909
BuildGame build: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is set for this server.
Gameplay
^e
MinigamesMinigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP with loot provided.
Mods and access
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
^y
CarbonA plugin framework, Carbon, runs here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.