Rust Server TrendsSeismic network · station log
Recording Stations11,764 Players70,199 Active3,422 Wipes · 3 h215 48 h

Station EU-8473 · recording

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 8m ago

biweekly wipes moddedcarbonpve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,473
top 38% · #2132 in EU
Last wipe
1d ago
biweekly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-8473 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123400:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap
10.8 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
20%else halves by day 2

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 12d 18hWed 11 Nov, 17:36 UTC
  3. 26d 18hWed 25 Nov, 17:36 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 40d 18hWed 9 Dec, 17:36 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – – – running 0
Sat 24 Oct, 22:04 UTC5d ago M0.0rising 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago M0.0rising 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago M0.0rising 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago M0.0rising 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago M0.0rising 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
204/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
23/ 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 26 on average
7/ 200
[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases EU · groups of 10+ · biweekly · 26 on average
49/ 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 25 on average
80/ 150
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 24 on average
22/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [ESP/Ñ] DEV?

Generated by the game, the map on [ESP/Ñ] DEV is procedural, size 3,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Bots y eventos en todo el mapa.

Which settings and rules apply on [ESP/Ñ] DEV?

No gather rate appears in the name of [ESP/Ñ] DEV. 12 players is the most a group can hold. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [ESP/Ñ] DEV right now?

A reading taken now shows 0 players on [ESP/Ñ] DEV, which has 40 slots. The seven-day average is 0 players, with a peak of 1.

How does [ESP/Ñ] DEV rank against other Rust servers?

[ESP/Ñ] DEV is #2,132 in Europe and #8,473 worldwide on the past week's player hours, within the top 38% of ranked servers.

Server facts

How reliably does [ESP/Ñ] DEV stay online?

Right now, you can reach [ESP/Ñ] DEV. Its reported uptime points to a restart about 16 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 15 September 2026 is when Rust Server Trends first recorded it.

Does [ESP/Ñ] DEV hold a steady tick rate?

The 48-hour average is 30 server fps; 22 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 71,396. It reached a ceiling of 4,021 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does [ESP/Ñ] DEV run from?

The EU tag is how [ESP/Ñ] DEV lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 89.222.104.137:22619.

Which Rust version is [ESP/Ñ] DEV running?

On Linux, [ESP/Ñ] DEV runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [ESP/Ñ] DEV?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 20% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does [ESP/Ñ] DEV wipe, and on which days?

The prediction is taken from its tag, since [ESP/Ñ] DEV has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 29 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on [ESP/Ñ] DEV mean?

The game's server browser reads the tags [ESP/Ñ] DEV publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [ESP/Ñ] DEV appear?

You will find [ESP/Ñ] DEV on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Connecting

How do you connect to [ESP/Ñ] DEV?

You can connect by pressing F1 in Rust and typing client.connect 89.222.104.137:22619 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts12
Group limit Each team can hold up to 12.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.