Station EU-14002 · no signal
[ESP/Ñ] DEV
Offline EU 89.222.104.137:22637 checked 45d ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,002
- #2390 in EU
- Last wipe
- 46d ago
- biweekly schedule
- Next wipe
- 6d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 9d 16hSun 8 Nov, 19:48 UTC
- 23d 16hSun 22 Nov, 19:48 UTC
- 34d 15hThu 3 Dec, 19:00 UTCFW
- 37d 16hSun 6 Dec, 19:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 13 Sep, 19:48 UTC46d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on [ESP/Ñ] DEV?
No gather rate appears in the name of [ESP/Ñ] DEV. Up to 12 players can be in a group. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [ESP/Ñ] DEV right now?
[ESP/Ñ] DEV is not responding at this moment and is offline, last seen 45 days 10 hours ago.
How does [ESP/Ñ] DEV rank against other Rust servers?
The last seven days of player hours place [ESP/Ñ] DEV at #14,002, in the top – of all ranked servers and #2,390 in Europe.
Server facts
How reliably does [ESP/Ñ] DEV stay online?
[ESP/Ñ] DEV is down at the moment; the last recorded contact was 45 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does [ESP/Ñ] DEV run from?
In Europe [ESP/Ñ] DEV lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 89.222.104.137:22637.
What build of Rust does [ESP/Ñ] DEV use?
Rust network protocol 2633 and build 163794 on Linux is what [ESP/Ñ] DEV runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [ESP/Ñ] DEV?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does [ESP/Ñ] DEV run its wipes?
Its schedule cannot be confirmed, as too few of [ESP/Ñ] DEV's wipes are on record; the prediction follows its tag instead. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 46 days 7 hours. Its tags state that it wipes every two weeks.
Tags
What do the server tags on [ESP/Ñ] DEV mean?
These are the tags [ESP/Ñ] DEV publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp40 (Max players): 40 slots are available; ts12 (Group limit): The team limit is 12; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [ESP/Ñ] DEV appear?
You will find [ESP/Ñ] DEV on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto [ESP/Ñ] DEV?
To join, enter client.connect 89.222.104.137:22637 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.