Rust Server TrendsSeismic network · station log
Recording Stations11,789 Players63,543 Active3,532 Wipes · 3 h121 48 h

Station EU-11971 · no signal

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 3d ago

biweekly wipes moddedoxidepve
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#11,971
top 54% · #2380 in EU
Last wipe
3d ago
biweekly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-11971 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap
5.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 10d 16hSun 8 Nov, 15:16 UTC
  3. 24d 16hSun 22 Nov, 15:16 UTC
  4. 35d 20hThu 3 Dec, 19:00 UTCFW
  5. 38d 16hSun 6 Dec, 15:16 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC3d ago M0.0steady 1 – running 1
Mon 12 Oct, 09:04 UTC16d ago M0.0rising 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC18d ago M0.0rising 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago M0.0steady 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC28d ago M0.0steady 1 – – 2.2 days 1
Sun 27 Sep, 07:28 UTC31d ago M0.0steady 1 – – 3.5 days 1
Sun 13 Sep, 15:40 UTC45d ago M0.0steady 1 – 13.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 238 on average
258/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
31/ 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average
16/ 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 27 on average
31/ 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 27 on average
36/ 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 25 on average
11/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on DEVELOPMENT SERVER?

You will find no gather rate in the name of DEVELOPMENT SERVER. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on DEVELOPMENT SERVER right now?

DEVELOPMENT SERVER is not responding at this moment and is offline, last seen 3 days 4 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does DEVELOPMENT SERVER rank against other Rust servers?

DEVELOPMENT SERVER is #2,380 in Europe and #11,971 worldwide on the past week's player hours, within the top 54% of ranked servers.

Server details

How reliably does DEVELOPMENT SERVER stay online?

DEVELOPMENT SERVER is down at the moment; the last recorded contact was 3 days 4 hours ago. It was up 2% of the time across the last 7 full days: 3 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does DEVELOPMENT SERVER run from?

In Europe DEVELOPMENT SERVER lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.61.52.207:28015.

Which Rust version is DEVELOPMENT SERVER running?

DEVELOPMENT SERVER is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on DEVELOPMENT SERVER?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does DEVELOPMENT SERVER run its wipes?

The prediction follows its tag, because too few of DEVELOPMENT SERVER's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 3 days 7 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on DEVELOPMENT SERVER mean?

These are the tags DEVELOPMENT SERVER publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DEVELOPMENT SERVER appear?

The Rust Server Trends lists that take in DEVELOPMENT SERVER are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How to join

What steps get you onto DEVELOPMENT SERVER?

Enter client.connect 85.61.52.207:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players The server has 2 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.