Station EU-16917 · no signal
[ESP/Ñ] DEV
Offline EU 85.50.86.46:22619 checked 30d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,917
- top 71% · #2575 in EU
- Last wipe
- 42d ago
- biweekly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [ESP/Ñ] DEV?
[ESP/Ñ] DEV runs a procedural map of size 3,750 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Bots y eventos en todo el mapa.
Which settings and rules apply on [ESP/Ñ] DEV?
No gather rate appears in the name of [ESP/Ñ] DEV. 12 players is the most a group can hold. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [ESP/Ñ] DEV right now?
A reading taken now finds [ESP/Ñ] DEV offline; the most recent activity was 30 days 14 hours ago.
How does [ESP/Ñ] DEV rank against other Rust servers?
The last seven days of player hours place [ESP/Ñ] DEV at #16,917, in the top 71% of all ranked servers and #2,575 in Europe.
Server details
How reliably does [ESP/Ñ] DEV stay online?
No contact with [ESP/Ñ] DEV right now, and the last recorded contact was 30 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 29 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [ESP/Ñ] DEV hosted?
With its EU tag, [ESP/Ñ] DEV lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 85.50.86.46:22619.
Which Rust version is [ESP/Ñ] DEV running?
On Linux, [ESP/Ñ] DEV runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does [ESP/Ñ] DEV run its wipes?
From the force wipe the next wipe of [ESP/Ñ] DEV is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 42 days 19 hours. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on [ESP/Ñ] DEV mean?
These are the tags [ESP/Ñ] DEV publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts12 (Group limit): Teams are capped at 12 players; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [ESP/Ñ] DEV appear?
The Rust Server Trends lists that take in [ESP/Ñ] DEV are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Connecting
How do you connect to [ESP/Ñ] DEV?
To join, enter client.connect 85.50.86.46:22619 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.