Station XX-15310 · recording
a Rust Server by nitrado.net
Online 85.190.163.81:10700 checked 6m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on a Rust Server by nitrado.net?
The procedural map on a Rust Server by nitrado.net is size 4,000, generated by the game.
Which settings and rules apply on a Rust Server by nitrado.net?
You will find no gather rate in the name of a Rust Server by nitrado.net. The group limit is not published. It plays in hardcore mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on a Rust Server by nitrado.net?
0 of the 20 slots on a Rust Server by nitrado.net are filled right now. Averaged across the last seven days, the population was 0 players.
How does a Rust Server by nitrado.net rank against other Rust servers?
On player hours for the past week, a Rust Server by nitrado.net sits at #15,310, which puts it inside the top 69% of every ranked server.
Server details
How reliably does a Rust Server by nitrado.net stay online?
a Rust Server by nitrado.net is up at the moment. Going by the uptime figure it reports, it restarted about 3 minutes ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does a Rust Server by nitrado.net hold a steady tick rate?
Across the last 48 hours it averaged 12 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 107,398. It reached a ceiling of 1,933 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is a Rust Server by nitrado.net hosted?
No region is published by a Rust Server by nitrado.net. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 85.190.163.81:10700 is the address it uses.
Which Rust version is a Rust Server by nitrado.net running?
Rust network protocol 2635 and build 168909 on Windows is what a Rust Server by nitrado.net runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on a Rust Server by nitrado.net?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 38 hours after the wipe.
On what timetable does a Rust Server by nitrado.net run its wipes?
At the force wipe each month a Rust Server by nitrado.net wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days.
Server tags
What do the server tags on a Rust Server by nitrado.net mean?
These are the tags a Rust Server by nitrado.net publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp20 (Max players): Slots: 20; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does a Rust Server by nitrado.net appear?
The Rust Server Trends lists that take in a Rust Server by nitrado.net are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How to join
How do you connect to a Rust Server by nitrado.net?
Enter client.connect 85.190.163.81:10700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
