Station EU-13668 · no signal
GoodWibes LOCAL Development
Offline EU 84.115.238.76:28025 checked 19d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,668
- top 62% · #2368 in EU
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.9 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 19:17 UTC20d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 4 Oct, 22:23 UTC22d ago | M0.0■steady | 0 | – | – | 2.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on GoodWibes LOCAL Development?
GoodWibes LOCAL Development uses a procedural map, which the game generates.
Which settings and rules apply on GoodWibes LOCAL Development?
No gather rate appears in the name of GoodWibes LOCAL Development. Up to 20 players can be in a group. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on GoodWibes LOCAL Development right now?
No players are recorded on GoodWibes LOCAL Development at this moment; it is offline, and the last sighting was 19 days 23 hours ago.
How does GoodWibes LOCAL Development rank against other Rust servers?
For player hours across the last seven days, GoodWibes LOCAL Development takes #13,668 overall and #2,368 in Europe, inside the top 62% of all ranked servers.
Server facts
How reliably does GoodWibes LOCAL Development stay online?
No contact with GoodWibes LOCAL Development right now, and the last recorded contact was 19 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does GoodWibes LOCAL Development run from?
The EU tag is how GoodWibes LOCAL Development lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 84.115.238.76:28025.
Which Rust version is GoodWibes LOCAL Development running?
On Windows, GoodWibes LOCAL Development runs Rust network protocol 2634 and build 167058. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on GoodWibes LOCAL Development?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does GoodWibes LOCAL Development run its wipes?
Too few wipes of GoodWibes LOCAL Development are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 20 days.
Server tags
What do the server tags on GoodWibes LOCAL Development mean?
Tags published by GoodWibes LOCAL Development and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts20 (Group limit): The team limit is 20; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does GoodWibes LOCAL Development appear?
The Rust Server Trends lists that take in GoodWibes LOCAL Development are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto GoodWibes LOCAL Development?
Enter client.connect 84.115.238.76:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.