Rust Server TrendsSeismic network · station log
Recording Stations11,891 Players102,658 Active3,942 Wipes · 3 h337 48 h

Station XX-15848 · no signal

TIER.ID

Offline 82.194.24.233:28015 checked 21d ago

moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,848
top 72%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15848 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1000 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1175/ 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average
400/ 500
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 84 on average
162/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 70 on average
122/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average
97/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
48/ 75
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on TIER.ID?

The name of TIER.ID gives no gather rate. The group limit is 8 players, the game's default. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on TIER.ID right now?

A reading taken now finds TIER.ID offline; the most recent activity was 21 days 3 hours ago.

How does TIER.ID rank against other Rust servers?

Over the last seven days, TIER.ID recorded enough player hours to reach #15,848 worldwide, placing it in the top 72% of all ranked servers.

Server facts

How reliably does TIER.ID stay online?

As recorded now, TIER.ID is not reachable, the last contact having been 21 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 8 October 2026 is when Rust Server Trends first recorded it.

Where in the world is TIER.ID hosted?

A region is not published by TIER.ID. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 82.194.24.233:28015 is the address it uses.

What build of Rust does TIER.ID use?

TIER.ID is running Rust network protocol 2634 and build 167231 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does TIER.ID wipe, and on which days?

On record so far are too few of TIER.ID's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 4 hours.

Tags

What do the server tags on TIER.ID mean?

The game's server browser reads the tags TIER.ID publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167231 (Build): It runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TIER.ID appear?

The Rust Server Trends lists that take in TIER.ID are: Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto TIER.ID?

You can connect by pressing F1 in Rust and typing client.connect 82.194.24.233:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players Slots: 1,000.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167231
Build It runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.