Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players87,533 Active3,986 Wipes · 3 h175 48 h

Station XX-13801 · no signal

TIER.ID

Offline 82.194.22.117:28015 checked 23d ago

moddedcarbon
Connect
Players now
1/ 1000
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,801
top 61%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13801 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1000 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 13:16 UTC25d ago M0.0steady 1 – running 1
Fri 2 Oct, 11:39 UTC26d ago M0.0steady 1 – 1.1 days 1
Thu 1 Oct, 18:43 UTC FW26d ago M0.0steady 1 – 0.7 days 1
Thu 1 Oct, 08:38 UTC27d ago M0.0steady 1 – 0.4 days 1
Wed 30 Sep, 21:45 UTC27d ago M0.0steady 1 – 0.5 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1183/ 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 215 on average
397/ 450
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 82 on average
139/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 62 on average
155/ 200
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average
62/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
31/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on TIER.ID?

You will find no gather rate in the name of TIER.ID. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on TIER.ID right now?

No players are recorded on TIER.ID at this moment; it is offline, and the last sighting was 23 days 17 hours ago.

How does TIER.ID rank against other Rust servers?

On player hours for the past week, TIER.ID sits at #13,801, which puts it inside the top 61% of every ranked server.

Server details

How reliably does TIER.ID stay online?

TIER.ID is down at the moment; the last recorded contact was 23 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

Which region does TIER.ID run from?

No region is published by TIER.ID. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 82.194.22.117:28015 is the address it uses.

What build of Rust does TIER.ID use?

On Linux, TIER.ID runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on TIER.ID?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does TIER.ID run its wipes?

There is no next wipe to predict at TIER.ID, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 3 hours.

Tags

What do the server tags on TIER.ID mean?

The game's server browser reads the tags TIER.ID publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TIER.ID appear?

You will find TIER.ID on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto TIER.ID?

To join, enter client.connect 82.194.22.117:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.