Station XX-15269 · recording
Facepunch Last Month
Online 79.137.98.21:28022 checked 10m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:36 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Facepunch Last Month?
The procedural map on Facepunch Last Month is size 4,500 with seed 6974352, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Facepunch Last Month?
No gather rate appears in the name of Facepunch Last Month. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It appears in the Official tab in the game. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Facepunch Last Month?
At this moment, Facepunch Last Month records 0 players. The population averaged 0 players over the past week.
How does Facepunch Last Month rank against other Rust servers?
On player hours for the past week, Facepunch Last Month sits at #15,269, which puts it inside the top 68% of every ranked server.
Operator and location
How reliably does Facepunch Last Month stay online?
As recorded now, Facepunch Last Month is running. Its reported uptime points to a restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Facepunch Last Month hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 115,273. Memory use peaked at 4,476 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Facepunch Last Month run from?
Nothing about a region comes from Facepunch Last Month. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 79.137.98.21:28022.
Which Rust version is Facepunch Last Month running?
On Windows, Facepunch Last Month runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Facepunch Last Month?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Facepunch Last Month run its wipes?
At the force wipe each month Facepunch Last Month wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days 1 hours.
Lists and tags
What do the server tags on Facepunch Last Month mean?
These are the tags Facepunch Last Month publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Facepunch Last Month appear?
These Rust Server Trends lists include Facepunch Last Month: Official Rust servers. On the server list, the filters it matches are: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Which person or group runs Facepunch Last Month?
One operator most likely runs these: Facepunch Last Month and 124 other servers we track, all publishing a playrust.com hostname.
How to join
How do you connect to Facepunch Last Month?
You can connect by pressing F1 in Rust and typing client.connect 79.137.98.21:28022 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.