Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,161 Active3,898 Wipes · 3 h387 48 h

Station XX-15341 · recording

Facepunch AUX4

Online 79.137.98.20:28023 checked 15m ago

Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 11:30 UTC23d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
435/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
463/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
982/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
58/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
982/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
29/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Facepunch AUX4?

The procedural map on Facepunch AUX4 is size 4,500 with seed 2147483647, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Facepunch AUX4?

The name of Facepunch AUX4 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. You will find it in the Official tab inside Rust. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Facepunch AUX4?

The player count on Facepunch AUX4 stands at 0 right now. The population averaged 0 players over the past week.

How does Facepunch AUX4 rank against other Rust servers?

On player hours for the past week, Facepunch AUX4 sits at #15,341, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Facepunch AUX4 stay online?

Facepunch AUX4 is up at the moment. Its reported uptime points to a restart about 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Facepunch AUX4 perform under load?

Across the last 48 hours it averaged 226 server fps, with a floor of 213. At its highest, it carried 118,000 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,942 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Facepunch AUX4 run from?

Nothing about a region comes from Facepunch AUX4. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 79.137.98.20:28023.

What build of Rust does Facepunch AUX4 use?

Rust network protocol 2635 and build 168090 on Windows is what Facepunch AUX4 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Facepunch AUX4?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Facepunch AUX4 run its wipes?

On record so far are too few of Facepunch AUX4's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 4 hours is how long the current world has been running.

Lists and tags

What do the server tags on Facepunch AUX4 mean?

Tags published by Facepunch AUX4 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168090 (Build): Game build: 168090; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Facepunch AUX4 appear?

The Rust Server Trends lists that take in Facepunch AUX4 are: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Which person or group runs Facepunch AUX4?

The same operator most likely runs Facepunch AUX4 and the 124 other servers we track that also publish a playrust.com hostname.

How to join

How do you connect to Facepunch AUX4?

Enter client.connect 79.137.98.20:28023 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168090,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168090
Build Game build: 168090.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.