Station XX-15497 · no signal
My Offline Benchmark Sandbox
Offline 77.77.216.48:28015 checked 41d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,497
- no region published
- Last wipe
- 41d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on My Offline Benchmark Sandbox?
My Offline Benchmark Sandbox uses a procedural map, which the game generates.
Which settings and rules apply on My Offline Benchmark Sandbox?
You will find no gather rate in the name of My Offline Benchmark Sandbox. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on My Offline Benchmark Sandbox?
No players are recorded on My Offline Benchmark Sandbox at this moment; it is offline, and the last sighting was 41 days 12 hours ago.
How does My Offline Benchmark Sandbox rank against other Rust servers?
Over the last seven days, My Offline Benchmark Sandbox recorded enough player hours to reach #15,497 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does My Offline Benchmark Sandbox stay online?
As recorded now, My Offline Benchmark Sandbox is not reachable, the last contact having been 41 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is My Offline Benchmark Sandbox hosted?
No region is published by My Offline Benchmark Sandbox. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 77.77.216.48:28015 is the address it uses.
What build of Rust does My Offline Benchmark Sandbox use?
Rust network protocol 2633 and build 163207 on Windows is what My Offline Benchmark Sandbox runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does My Offline Benchmark Sandbox run its wipes?
On record so far are too few of My Offline Benchmark Sandbox's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 41 days 13 hours is how long the current world has been running.
Tags
What do the server tags on My Offline Benchmark Sandbox mean?
These are the tags My Offline Benchmark Sandbox publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Offline Benchmark Sandbox appear?
These Rust Server Trends lists include My Offline Benchmark Sandbox: Rust build and creative servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto My Offline Benchmark Sandbox?
You can connect by pressing F1 in Rust and typing client.connect 77.77.216.48:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.