Rust Server TrendsSeismic network · station log
Recording Stations11,882 Players97,865 Active3,914 Wipes · 3 h398 48 h

Station XX-16892 · no signal

Creative / Build

Offline 75.27.160.142:28015 checked 30d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,892
top 71%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16892 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
7/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
6/ 25
207/ 999
89/ 999
39/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Creative / Build?

Creative / Build uses a procedural map, which the game generates.

Which settings and rules apply on Creative / Build?

You will find no gather rate in the name of Creative / Build. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Creative / Build?

A reading taken now finds Creative / Build offline; the most recent activity was 30 days 8 hours ago.

How does Creative / Build rank against other Rust servers?

The last seven days of player hours place Creative / Build at #16,892, in the top 71% of all ranked servers.

Server details

How reliably does Creative / Build stay online?

As recorded now, Creative / Build is not reachable, the last contact having been 30 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 25 September 2026 is when Rust Server Trends first recorded it.

Which region does Creative / Build run from?

Nothing about a region comes from Creative / Build. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 75.27.160.142:28015 is the address it uses.

What build of Rust does Creative / Build use?

Rust network protocol 2633 and build 165217 on Windows is what Creative / Build runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Creative / Build wipe, and on which days?

The rhythm of Creative / Build cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 33 days 18 hours.

Lists and tags

What do the server tags on Creative / Build mean?

These are the tags Creative / Build publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Creative / Build appear?

You will find Creative / Build on the following Rust Server Trends lists: Rust build and creative servers, live, Rust community servers without the side modes and Rust creative servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Creative / Build?

You can connect by pressing F1 in Rust and typing client.connect 75.27.160.142:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.