Rust Server TrendsSeismic network · station log
Recording Stations11,646 Players40,469 Active2,963 Wipes · 3 h89 48 h

Station XX-8947 · no signal

XESSIVEMINDS HUNTING

Offline 75.109.7.103:28015 checked 52m ago

moddedcarbon
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
0
peak 1
Rank
#8,947
top 40%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8947 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
−1into Wed 01:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75111:0014:0017:0014:0018:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0014:0017:0014:0018:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep2 Oct4 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 17:09 UTC2d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average
31/ 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 15 on average
6/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
3/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
4/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on XESSIVEMINDS HUNTING?

The procedural map on XESSIVEMINDS HUNTING is size 5,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on XESSIVEMINDS HUNTING?

The name of XESSIVEMINDS HUNTING gives no gather rate. Groups hold up to 8 players, which is the default for the game. In primitive mode, melee, bows and spears, with no guns. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on XESSIVEMINDS HUNTING?

A reading taken now finds XESSIVEMINDS HUNTING offline; the most recent activity was 52 minutes ago. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

How does XESSIVEMINDS HUNTING rank against other Rust servers?

Over the last seven days, XESSIVEMINDS HUNTING recorded enough player hours to reach #8,947 worldwide, placing it in the top 40% of all ranked servers.

Operator and location

How reliably does XESSIVEMINDS HUNTING stay online?

As recorded now, XESSIVEMINDS HUNTING is not reachable, the last contact having been 52 minutes ago. Its reported uptime points to a restart about 1 hours ago. 16 of 168 hours in the last 7 full days were up time, 10% of the total. 27 September 2026 is when Rust Server Trends first recorded it.

How well does XESSIVEMINDS HUNTING perform under load?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. Buildings, deployables and all the rest of the world's entities brought it to a high of 156,590. It reached a ceiling of 2,973 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does XESSIVEMINDS HUNTING run from?

A region is not published by XESSIVEMINDS HUNTING. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 75.109.7.103:28015 is the address it uses.

Which Rust version is XESSIVEMINDS HUNTING running?

XESSIVEMINDS HUNTING is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on XESSIVEMINDS HUNTING?

The recent wipes averaged a busiest count of 1 players. 18 hours after the latest wipe, the crowd peaked.

On what timetable does XESSIVEMINDS HUNTING run its wipes?

Too few wipes of XESSIVEMINDS HUNTING are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 9 hours.

Lists and tags

What do the server tags on XESSIVEMINDS HUNTING mean?

The game's server browser reads the tags XESSIVEMINDS HUNTING publishes: gmprimitive (Game mode): This is primitive mode: bows, spears and melee, no guns; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does XESSIVEMINDS HUNTING appear?

You will find XESSIVEMINDS HUNTING on the following Rust Server Trends lists: Modded Rust servers, tracked live and Primitive Rust servers, live. You will find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto XESSIVEMINDS HUNTING?

Enter client.connect 75.109.7.103:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmprimitive,cs168909,ts8,^z,^y

Game

gmprimitive
Game mode This is primitive mode: bows, spears and melee, no guns.
mp150
Max players Slots: 150.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.