Station XX-15150 · no signal
PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 45d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,150
- no region published
- Last wipe
- 66d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on PlotWorld Dev | Persistent Bases?
The name of PlotWorld Dev | Persistent Bases gives no gather rate. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on PlotWorld Dev | Persistent Bases right now?
No players are recorded on PlotWorld Dev | Persistent Bases at this moment; it is offline, and the last sighting was 45 days 2 hours ago.
How does PlotWorld Dev | Persistent Bases rank against other Rust servers?
The last seven days of player hours place PlotWorld Dev | Persistent Bases at #15,150, in the top – of all ranked servers.
Operator and location
How reliably does PlotWorld Dev | Persistent Bases stay online?
As recorded now, PlotWorld Dev | Persistent Bases is not reachable, the last contact having been 45 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does PlotWorld Dev | Persistent Bases run from?
Nothing about a region comes from PlotWorld Dev | Persistent Bases. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.70.181.82:28015.
Which Rust version is PlotWorld Dev | Persistent Bases running?
Rust network protocol 2632 and build 161125 on Linux is what PlotWorld Dev | Persistent Bases runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does PlotWorld Dev | Persistent Bases wipe, and on which days?
The rhythm of PlotWorld Dev | Persistent Bases cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 66 days 23 hours.
Lists and tags
What do the server tags on PlotWorld Dev | Persistent Bases mean?
Tags published by PlotWorld Dev | Persistent Bases and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs161125 (Build): It runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PlotWorld Dev | Persistent Bases appear?
You will find PlotWorld Dev | Persistent Bases on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to PlotWorld Dev | Persistent Bases?
You can connect by pressing F1 in Rust and typing client.connect 66.70.181.82:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.