Station NA-4492 · recording
|US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP
Online NA 66.51.99.46:28025 checked 8m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,492
- top 20% · #762 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 17h
- Thu 29 Oct, 22:04 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +1into Wed 08:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:04 UTC, in 17h. Its biweekly schedule tag · low confidence
- usual gap
- 14.1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- 17hThu 29 Oct, 22:04 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 22:04 UTC
- 28d 17hThu 26 Nov, 22:04 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 22:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 22:04 UTC13d ago | M0.7▲rising | 5 | – | running | 0 | |
| Thu 1 Oct, 23:23 UTC FW27d ago | M0.7▲rising | 5 | halved by day 3 | 13.9 days | 0 | |
| Thu 17 Sep, 18:29 UTC41d ago | M0.7▲rising | 5 | halved by day 5 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP?
|US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP runs a procedural map of size 4,300 with seed 676767, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP?
3x gather is what |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP runs, judging by its name. The group limit is 5 players. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP?
1 of the 50 slots on |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The busiest point in the last 48 hours came at 02:00 UTC, averaging 2 players.
How does |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP rank against other Rust servers?
For player hours across the last seven days, |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP takes #4,492 overall and #762 in North America, inside the top 20% of all ranked servers.
Server facts
How reliably does |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP stay online?
|US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP is up at the moment. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP perform under load?
Across the last 48 hours it averaged 24 server fps, with a floor of 5. The world held up to 124,103 entities at its peak, buildings and deployables included. Its highest memory use was 4,236 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP hosted?
In North America |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.51.99.46:28025.
What build of Rust does |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP use?
|US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP?
5 players, on average, was the busiest crowd at its recent wipes. 5 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.
How often does |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP wipe, and on which days?
Its schedule cannot be confirmed, as too few of |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Thursday 29 October at 22:04 UTC. It has run its current world for 13 days 6 hours. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP mean?
These are the tags |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP appear?
The Rust Server Trends lists that take in |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP are: 3x Rust servers, by live population, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x.
Join the server
What steps get you onto |US| Zee's 3x PVE | Convoy/Train | Raidable Bases | Skills | NP?
To join, enter client.connect 66.51.99.46:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
