Rust Server TrendsSeismic network · station log
Recording Stations11,826 Players82,123 Active3,756 Wipes · 3 h273 48 h

Station NA-794 · recording

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly

Online NA 135.148.136.6:60405 checked 11m ago

biweekly wipes vanillamoddedoxidepve
Connect
Players now
9/ 100
9% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
13
peak 33
Rank
#794
top 4% · #120 in NA
Last wipe
13d ago
biweekly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-794 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
9of 100 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−8into Wed 04:00 UTC
Peak · 48 h
29most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304015:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
40players, last three wipes
crowd held
0%else halves by day 10.5

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 14d 3hThu 12 Nov, 17:58 UTC
  3. 35d 4hThu 3 Dec, 19:00 UTCFW
  4. 42d 3hThu 10 Dec, 17:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC13d ago M1.5rising 38 – running 7
Thu 1 Oct, 18:02 UTC FW27d ago M1.6rising 43 halved by day 10 14 days 2
Thu 17 Sep, 17:58 UTC41d ago M1.6rising 38 halved by day 11 14 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
131/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
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Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 33 on average
11/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 14 on average
11/ 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 12 on average
6/ 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro NA · groups of 8+ · biweekly · 6 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs a procedural map of size 4,500 with seed 467147874, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The name of [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly gives no gather rate. The group limit is 6 players. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

A reading taken now shows 9 players on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, which has 100 slots. Across seven days this server recorded an average of 13 players and a peak of 33. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 28 players.

How does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly rank against other Rust servers?

The last seven days of player hours place [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly at #794, in the top 4% of all ranked servers and #120 in North America.

Operator and location

How reliably does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly stay online?

As recorded now, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is running. The uptime it reports puts its last restart about 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly perform under load?

Its average server fps over the last 48 hours was 65, and it never dropped below 46. Buildings, deployables and all the rest of the world's entities brought it to a high of 256,043. Its highest memory use was 6,691 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run from?

In North America [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 135.148.136.6:60405.

Which Rust version is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly running?

On Linux, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The recent wipes averaged a busiest count of 40 players. 6 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 10.5 it fell below half in the wipes where it didn't hold.

On what timetable does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run its wipes?

every 4 weeks on Thursday at 17:58 UTC is how [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 13 days 20 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly mean?

The game's server browser reads the tags [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly appear?

You will find [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.

How to join

How do you connect to [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Enter client.connect 135.148.136.6:60405 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://www.goldenhourrust.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts6
Group limit Teams are capped at 6 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.