Station EU-15404 · recording
Test
Online EU 66.51.97.64:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69% · #2589 in EU
- Last wipe
- 26d ago
- biweekly schedule
- Next wipe
- 1d 20h
- Thu 29 Oct, 18:08 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:08 UTC, in 1d 20h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 1d 20hThu 29 Oct, 18:08 UTC
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 15d 20hThu 12 Nov, 18:08 UTC
- 29d 20hThu 26 Nov, 18:08 UTC
- 36d 21hThu 3 Dec, 19:00 UTCFW
- 43d 20hThu 10 Dec, 18:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test?
The procedural map on Test is size 3,500 with seed 942019, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Test?
The name of Test gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Test right now?
At this moment, Test records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does Test rank against other Rust servers?
The last seven days of player hours place Test at #15,404, in the top 69% of all ranked servers and #2,589 in Europe.
Server details
How reliably does Test stay online?
As recorded now, Test is running. Its reported uptime points to a restart about 4 days 1 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 17 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Test perform under load?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. At its highest, it carried 70,823 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,057 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Test hosted?
With its EU tag, Test lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.97.64:28015.
What build of Rust does Test use?
Test is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Test?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 37 hours after the wipe.
How often does Test wipe, and on which days?
The prediction is taken from its tag, since Test has too few wipes on record to confirm the schedule. Thursday 29 October at 18:08 UTC is when its next wipe is due. The present world dates from 26 days 3 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on Test mean?
These are the tags Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test appear?
You will find Test on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto Test?
To join, enter client.connect 66.51.97.64:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
