Station NA-14556 · recording
Rust Outpost
Online NA 66.51.96.83:28000 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,556
- top 65% · #1449 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA, and #595 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 08:08 UTC27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Outpost?
Rust Outpost runs a procedural map of size 4,000 with seed 1074944835, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rust Outpost?
You will find no gather rate in the name of Rust Outpost. You can have up to 4 players in a group (quad). It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rust Outpost?
0 of the 50 slots on Rust Outpost are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Rust Outpost rank against other Rust servers?
The last seven days of player hours place Rust Outpost at #14,556, in the top 65% of all ranked servers and #1,449 in North America. The ranking for quad puts it at #595.
Server facts
How reliably does Rust Outpost stay online?
Rust Outpost is up at the moment. Going by the uptime figure it reports, it restarted about 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Rust Outpost hold a steady tick rate?
The 48-hour average is 5 server fps; 5 is the lowest observed. The world held up to 95,264 entities at its peak, buildings and deployables included. It reached a ceiling of 2,489 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Rust Outpost run from?
In North America Rust Outpost lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.96.83:28000 is the address it uses.
What build of Rust does Rust Outpost use?
On Linux, Rust Outpost runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Rust Outpost?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Rust Outpost run its wipes?
The force wipe is the only wipe Rust Outpost takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 11 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on Rust Outpost mean?
These are the tags Rust Outpost publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Outpost appear?
The Rust Server Trends lists that take in Rust Outpost are: Rust community servers without the side modes and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Connecting
What steps get you onto Rust Outpost?
You can connect by pressing F1 in Rust and typing client.connect 66.51.96.83:28000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
