Rust Server TrendsSeismic network · station log
Recording Stations11,603 Players34,648 Active2,845 Wipes · 3 h60 48 h

Station NA-6709 · recording

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps

Online NA 65.28.44.27:28060 checked 9m ago

4x quad biweekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,709
top 30% · #1057 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 7h
Thu 29 Oct, 12:03 UTC
Seismic record · station NA-6709 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Mon 23:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 56% in NA, and #391 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:03 UTC, in 1d 7h. Its biweekly schedule tag · low confidence

usual gap
10 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 1d 7hThu 29 Oct, 12:03 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 7hThu 12 Nov, 12:03 UTC
  4. 29d 7hThu 26 Nov, 12:03 UTC
  5. 36d 14hThu 3 Dec, 19:00 UTCFW
  6. 43d 7hThu 10 Dec, 12:03 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:03 UTC12d ago M0.3rising 2 – running 0
Thu 1 Oct, 22:38 UTC FW26d ago M0.0rising 1 halved by day 1 13.6 days 0
Mon 21 Sep, 22:32 UTC36d ago M0.3rising 2 halved by day 2 10 days 0
Thu 17 Sep, 23:07 UTC40d ago M0.0rising 1 halved by day 2 4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge NA · quad · 5x · biweekly · 9 on average
8/ 100
GOBLINGAMING | 5X PVE | NOOB FRIENDLY NA · quad · 5x · biweekly · 4 on average
3/ 40
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| NA · quad · 4x · monthly · 1 on average
1/ 100
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve NA · quad · 5x · weekly · 2 on average
1/ 50
[10/15] BCR Lite PvE | 4x | No Kill | Raid Bases | Noob Friendl NA · groups of 8+ · 4x · biweekly · 1 on average
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Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
19/ 140
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

Generated by the game, the map on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is procedural, size 6,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Welcome To Kapco411.

Which settings and rules apply on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

4x gather is what Kapco411 Rogue Depot|4X|Highly modded|Custom Maps runs, judging by its name. You can have up to 4 players in a group (quad). pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

A reading taken now shows 0 players on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

How does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps rank against other Rust servers?

For player hours across the last seven days, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps takes #6,709 overall and #1,057 in North America, inside the top 30% of all ranked servers. The ranking for quad puts it at #391.

Server details

How reliably does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps stay online?

As recorded now, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is running. The uptime it reports puts its last restart about 15 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps perform under load?

Its average server fps over the last 48 hours was 50, and it never dropped below 28. At its highest, it carried 158,569 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,211 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Kapco411 Rogue Depot|4X|Highly modded|Custom Maps hosted?

In North America Kapco411 Rogue Depot|4X|Highly modded|Custom Maps lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 65.28.44.27:28060.

What build of Rust does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps use?

Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Rogue Depot|4X|Highly modded|Custom Maps runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

On average, the busiest point of its recent wipes drew 2 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps wipe, and on which days?

The prediction is taken from its tag, since Kapco411 Rogue Depot|4X|Highly modded|Custom Maps has too few wipes on record to confirm the schedule. The date of its next wipe is Thursday 29 October at 12:03 UTC. It has run its current world for 12 days 16 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps mean?

The game's server browser reads the tags Kapco411 Rogue Depot|4X|Highly modded|Custom Maps publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps appear?

The Rust Server Trends lists that take in Kapco411 Rogue Depot|4X|Highly modded|Custom Maps are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

You can connect by pressing F1 in Rust and typing client.connect 65.28.44.27:28060 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/28wbCQNMFW.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.