Station NA-6709 · recording
Kapco411 Rogue Depot|4X|Highly modded|Custom Maps
Online NA 65.28.44.27:28060 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,709
- top 30% · #1057 in NA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 1d 7h
- Thu 29 Oct, 12:03 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Mon 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 56% in NA, and #391 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 12:03 UTC, in 1d 7h. Its biweekly schedule tag · low confidence
- usual gap
- 10 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 1d 7hThu 29 Oct, 12:03 UTC
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 15d 7hThu 12 Nov, 12:03 UTC
- 29d 7hThu 26 Nov, 12:03 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 43d 7hThu 10 Dec, 12:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 12:03 UTC12d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 22:38 UTC FW26d ago | M0.0▲rising | 1 | halved by day 1 | 13.6 days | 0 | |
| Mon 21 Sep, 22:32 UTC36d ago | M0.3▲rising | 2 | halved by day 2 | 10 days | 0 | |
| Thu 17 Sep, 23:07 UTC40d ago | M0.0▲rising | 1 | halved by day 2 | 4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?
Generated by the game, the map on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is procedural, size 6,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Welcome To Kapco411.
Which settings and rules apply on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?
4x gather is what Kapco411 Rogue Depot|4X|Highly modded|Custom Maps runs, judging by its name. You can have up to 4 players in a group (quad). pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?
A reading taken now shows 0 players on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps rank against other Rust servers?
For player hours across the last seven days, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps takes #6,709 overall and #1,057 in North America, inside the top 30% of all ranked servers. The ranking for quad puts it at #391.
Server details
How reliably does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps stay online?
As recorded now, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is running. The uptime it reports puts its last restart about 15 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps perform under load?
Its average server fps over the last 48 hours was 50, and it never dropped below 28. At its highest, it carried 158,569 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,211 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Kapco411 Rogue Depot|4X|Highly modded|Custom Maps hosted?
In North America Kapco411 Rogue Depot|4X|Highly modded|Custom Maps lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 65.28.44.27:28060.
What build of Rust does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps use?
Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Rogue Depot|4X|Highly modded|Custom Maps runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?
On average, the busiest point of its recent wipes drew 2 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps wipe, and on which days?
The prediction is taken from its tag, since Kapco411 Rogue Depot|4X|Highly modded|Custom Maps has too few wipes on record to confirm the schedule. The date of its next wipe is Thursday 29 October at 12:03 UTC. It has run its current world for 12 days 16 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps mean?
The game's server browser reads the tags Kapco411 Rogue Depot|4X|Highly modded|Custom Maps publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps appear?
The Rust Server Trends lists that take in Kapco411 Rogue Depot|4X|Highly modded|Custom Maps are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?
You can connect by pressing F1 in Rust and typing client.connect 65.28.44.27:28060 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/28wbCQNMFW.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.