Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players48,756 Active3,222 Wipes · 3 h126 48 h

Station NA-6573 · recording

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods

Online NA 65.28.44.27:28021 checked 14m ago

10x biweekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#6,573
top 30% · #1045 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 11h
Thu 29 Oct, 12:13 UTC
Seismic record · station NA-6573 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:13 UTC, in 1d 11h. Its biweekly schedule tag · low confidence

usual gap
9.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. 1d 11hThu 29 Oct, 12:13 UTC
  2. 8d 17hThu 5 Nov, 19:00 UTCFW
  3. 15d 11hThu 12 Nov, 12:13 UTC
  4. 29d 11hThu 26 Nov, 12:13 UTC
  5. 36d 17hThu 3 Dec, 19:00 UTCFW
  6. 43d 11hThu 10 Dec, 12:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:13 UTC12d ago M0.3rising 2 – running 0
Thu 1 Oct, 23:13 UTC FW26d ago M0.5rising 3 halved by day 1 13.5 days 0
Tue 22 Sep, 01:03 UTC36d ago M0.0rising 1 halved by day 5 9.9 days 0
Thu 17 Sep, 19:37 UTC40d ago M0.0rising 1 held half 4.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Generated by the game, the map on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is procedural, size 4,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Best modded servers.

Which settings and rules apply on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Its name points to a gather rate of 10x on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. 30 players is the most a group can hold. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods right now?

At this moment, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods rank against other Rust servers?

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is #1,045 in North America and #6,573 worldwide on the past week's player hours, within the top 30% of ranked servers.

Server details

How reliably does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods stay online?

As recorded now, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is running. Going by the uptime figure it reports, it restarted about 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods perform under load?

Across the last 48 hours it averaged 64 server fps, with a floor of 41. At its highest, it carried 118,112 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,809 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods run from?

The NA tag is how Kapco411 Fast & Furious|10X|PVE|Events|MegaMods lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 65.28.44.27:28021.

What build of Rust does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods use?

On Windows, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 31 hours after the wipe. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and on which days?

The prediction is taken from its tag, since Kapco411 Fast & Furious|10X|PVE|Events|MegaMods has too few wipes on record to confirm the schedule. Thursday 29 October at 12:13 UTC is when its next wipe is due. It has run its current world for 12 days 12 hours. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods mean?

These are the tags Kapco411 Fast & Furious|10X|PVE|Events|MegaMods publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts30 (Group limit): Teams are capped at 30 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods appear?

The Rust Server Trends lists that take in Kapco411 Fast & Furious|10X|PVE|Events|MegaMods are: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Connecting

How do you connect to Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

You can connect by pressing F1 in Rust and typing client.connect 65.28.44.27:28021 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/28wbCQNMFW.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts30
Group limit Teams are capped at 30 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.