Rust Server TrendsSeismic network · station log
Recording Stations11,817 Players87,514 Active3,688 Wipes · 3 h401 48 h

Station EU-15268 · recording

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS

Online EU 65.108.196.248:28018 checked 12m ago

vanillamoddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,268
top 68% · #2528 in EU
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-15268 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:54 UTC27d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
7/ 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
3/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
0/ 200
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average
2/ 100
Хомка RU PvE EU · groups of 8+ · monthly · 1 on average
1/ 100
[RU] WIN-RUST #4|PVE x2|SKILLS|TP|ZOMBIE|BASES|WIPE 23.10 EU · groups of 8+ · 2x · weekly · 9 on average
3/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Generated by the game, the map on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is procedural, size 2,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

No gather rate appears in the name of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

A reading taken now shows 0 players on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, which has 100 slots. The seven-day average for this server is 0 players.

How does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS rank against other Rust servers?

The last seven days of player hours place ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS at #15,268, in the top 68% of all ranked servers and #2,528 in Europe.

Server details

How reliably does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS stay online?

Right now, you can reach ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Going by the uptime figure it reports, it restarted about 16 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS hold a steady tick rate?

The 48-hour average is 238 server fps; 202 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,406. Memory use peaked at 2,019 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run from?

The EU tag is how ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 65.108.196.248:28018.

Which Rust version is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS running?

On Linux, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

2 players, on average, was the busiest crowd at its recent wipes. 39 hours into the latest wipe, the crowd reached its peak.

On what timetable does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run its wipes?

On record so far are too few of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 18 hours.

Lists and tags

What do the server tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS mean?

These are the tags ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS appear?

The Rust Server Trends lists that take in ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS are: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

You can connect by pressing F1 in Rust and typing client.connect 65.108.196.248:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://enjoythedifference.net is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.