Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h162 48 h

Station XX-10542 · recording

[EU] Midlands Primitive pvp

Online 64.40.9.169:31015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,542
top 48%
Last wipe
26d ago
no schedule published
Next wipe
8d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10542 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:47 UTC FW26d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 15 on average
11/ 400
[EU East] Facepunch Primitive 1 EU · groups of 8+ · monthly · 9 on average
12/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
8/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
14/ 100
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
3/ 120
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] Midlands Primitive pvp?

Generated by the game, the map on [EU] Midlands Primitive pvp is procedural, size 4,250 with seed 1583848389. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [EU] Midlands Primitive pvp?

The name of [EU] Midlands Primitive pvp gives no gather rate. Groups hold up to 8 players, which is the default for the game. primitive is the game mode, guns are absent; bows, spears and melee remain. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [EU] Midlands Primitive pvp?

0 of the 200 slots on [EU] Midlands Primitive pvp are filled right now. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 0 players.

How does [EU] Midlands Primitive pvp rank against other Rust servers?

On player hours for the past week, [EU] Midlands Primitive pvp sits at #10,542, which puts it inside the top 48% of every ranked server.

Server details

How reliably does [EU] Midlands Primitive pvp stay online?

As recorded now, [EU] Midlands Primitive pvp is running. Going by the uptime figure it reports, it restarted about 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [EU] Midlands Primitive pvp perform under load?

Its average server fps over the last 48 hours was 29, and it never dropped below 15. The world held up to 96,844 entities at its peak, buildings and deployables included. It reached a ceiling of 3,226 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [EU] Midlands Primitive pvp hosted?

Its name points to Europe, but [EU] Midlands Primitive pvp publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.9.169:31015 is the address it uses.

What build of Rust does [EU] Midlands Primitive pvp use?

On Linux, [EU] Midlands Primitive pvp runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [EU] Midlands Primitive pvp?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does [EU] Midlands Primitive pvp run its wipes?

The force wipe is the only wipe [EU] Midlands Primitive pvp takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 26 days 1 hours is how long the current world has been running.

Tags

What do the server tags on [EU] Midlands Primitive pvp mean?

Tags published by [EU] Midlands Primitive pvp and read by the game's server browser include gmprimitive (Game mode): This is primitive mode: bows, spears and melee, no guns; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] Midlands Primitive pvp appear?

These Rust Server Trends lists include [EU] Midlands Primitive pvp: EU Rust servers, Modded Rust servers, tracked live and Primitive Rust servers, live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to [EU] Midlands Primitive pvp?

To join, enter client.connect 64.40.9.169:31015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmprimitive,cs168909,ts8,^z,^y

Game

gmprimitive
Game mode This is primitive mode: bows, spears and melee, no guns.
mp200
Max players Slots: 200.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.