Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players61,329 Active3,285 Wipes · 3 h177 48 h

Station XX-13134 · no signal

Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0

Offline 64.40.8.245:32015 checked 8d ago

moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,134
top 59%
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13134 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 02:49 UTC8d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 72 on average
24/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average
17/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
18/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0?

The procedural map on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 is size 6,000 with seed 1, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is GUNGAME/FFA/ARENAS/.

Which settings and rules apply on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0?

No gather rate appears in the name of Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0. At the game's default, groups can have up to 8 players. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 right now?

No players are recorded on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 at this moment; it is offline, and the last sighting was 8 days 21 hours ago.

How does Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 rank against other Rust servers?

The last seven days of player hours place Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 at #13,134, in the top 59% of all ranked servers.

Server details

How reliably does Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 stay online?

Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 is down at the moment; the last recorded contact was 8 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 hosted?

Nothing about a region comes from Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 64.40.8.245:32015 is the address it uses.

Which Rust version is Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 running?

Rust network protocol 2634 and build 167781 on Linux is what Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 run its wipes?

Too few wipes of Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 8 days 21 hours.

Server tags

What do the server tags on Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 mean?

These are the tags Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 appear?

The Rust Server Trends lists that take in Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0 are: Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Teddys Aimtrain FFA GunGame Scrims Battle Royale 1v1 1.0?

You can connect by pressing F1 in Rust and typing client.connect 64.40.8.245:32015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/papisparadise.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^e,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.