Station US-968 · recording
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Online 64.40.8.156:24014 checked 10m ago
- Players now
- 6/ 200
- 3% full
- Motion · 24 h
- M0.1▼falling
- −1 players on the day
- 7-day average
- 9
- peak 23
- Rank
- #968
- top 4%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 2h
- Thu 29 Oct, 19:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 6of 200 slots
- Motion · 24 h
- M0.1▼falling−1 players
- Sharpest hour
- −5into Mon 23:00 UTC
- Peak · 48 h
- 13most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 19:11 UTC, in 1d 2h. Every Thursday at 19:11 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 28players, last three wipes
- crowd held
- 20%else halves by day 5
Coming wipes
- 1d 2hThu 29 Oct, 19:11 UTC
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 15d 2hThu 12 Nov, 19:11 UTC
- 22d 2hThu 19 Nov, 19:11 UTC
- 29d 2hThu 26 Nov, 19:11 UTC
- 36d 2hThu 3 Dec, 19:00 UTCFW
- 43d 2hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 19:11 UTC5d ago | M1.3▲rising | 23 | – | running | 4 | |
| Thu 15 Oct, 19:11 UTC12d ago | M1.2▲rising | 26 | halved by day 4 | 7 days | 9 | |
| Thu 8 Oct, 19:11 UTC19d ago | M1.4▲rising | 36 | halved by day 5 | 7 days | 10 | |
| Thu 1 Oct, 18:03 UTC FW26d ago | M1.4▲rising | 30 | halved by day 6 | 7 days | 6 | |
| Thu 24 Sep, 19:10 UTC33d ago | M1.2▲rising | 35 | halved by day 5 | 7 days | 18 | |
| Thu 17 Sep, 19:11 UTC40d ago | M1.6▲rising | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is size 3,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Mods / FPS+ / 4 Max.
Which settings and rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Going by its name, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs 2x gather. The group limit is 100 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
At this moment, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ records 6 players across 200 slots. Across seven days this server recorded an average of 9 players and a peak of 23. The last 48 hours show their highest activity at 22:00 UTC, averaging 11 players.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ rank against other Rust servers?
Over the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ recorded enough player hours to reach #968 worldwide, placing it in the top 4% of all ranked servers.
Server facts
How reliably does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ stay online?
As recorded now, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is running. Its reported uptime points to a restart about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold a steady tick rate?
Across the last 48 hours it averaged 40 server fps, with a floor of 33. The world held up to 67,208 entities at its peak, buildings and deployables included. Memory use peaked at 4,519 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, whose region code is us1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.8.156:24014 is the address it uses.
What build of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ use?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
28 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 20% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.
How often does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe, and on which days?
At PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ the wipes follow a every Thursday at 19:11 UTC rhythm. The date of its next wipe is Thursday 29 October at 19:11 UTC. It has run its current world for 5 days 21 hours. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ mean?
The game's server browser reads the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): The server has 200 slots; ts100 (Group limit): Each team can hold up to 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus1 (Region code): The region code for this server is us1; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear?
These Rust Server Trends lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Both PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track publish a theprojectlazarus.com hostname, so the same operator most likely runs them.
Join the server
What steps get you onto PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Enter client.connect 64.40.8.156:24014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://theprojectlazarus.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
