Rust Server TrendsSeismic network · station log
Recording Stations11,840 Players88,651 Active4,028 Wipes · 3 h176 48 h

Station US-968 · recording

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 10m ago

2x weekly wipes moddedoxide
Connect
Players now
6/ 200
3% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
9
peak 23
Rank
#968
top 4%
Last wipe
5d ago
weekly schedule
Next wipe
1d 2h
Thu 29 Oct, 19:11 UTC
Seismic record · station US-968 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
6of 200 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−5into Mon 23:00 UTC
Peak · 48 h
13most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 1d 2h. Every Thursday at 19:11 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
28players, last three wipes
crowd held
20%else halves by day 5

Coming wipes

  1. 1d 2hThu 29 Oct, 19:11 UTC
  2. 8d 2hThu 5 Nov, 19:00 UTCFW
  3. 15d 2hThu 12 Nov, 19:11 UTC
  4. 22d 2hThu 19 Nov, 19:11 UTC
  5. 29d 2hThu 26 Nov, 19:11 UTC
  6. 36d 2hThu 3 Dec, 19:00 UTCFW
  7. 43d 2hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC5d ago M1.3rising 23 – running 4
Thu 15 Oct, 19:11 UTC12d ago M1.2rising 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC19d ago M1.4rising 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW26d ago M1.4rising 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC33d ago M1.2rising 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC40d ago M1.6rising 49 held half 7 days 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 317 on average
1470/ 1600
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 305 on average
360/ 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 271 on average
334/ 380
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 23.10 EU · groups of 300+ · 2x · weekly · 267 on average
52/ 500
РОССИЯ / КЛАССИКА X2 / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 217 on average
109/ 150
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 128 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is size 3,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Mods / FPS+ / 4 Max.

Which settings and rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Going by its name, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs 2x gather. The group limit is 100 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

At this moment, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ records 6 players across 200 slots. Across seven days this server recorded an average of 9 players and a peak of 23. The last 48 hours show their highest activity at 22:00 UTC, averaging 11 players.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ rank against other Rust servers?

Over the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ recorded enough player hours to reach #968 worldwide, placing it in the top 4% of all ranked servers.

Server facts

How reliably does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ stay online?

As recorded now, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is running. Its reported uptime points to a restart about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold a steady tick rate?

Across the last 48 hours it averaged 40 server fps, with a floor of 33. The world held up to 67,208 entities at its peak, buildings and deployables included. Memory use peaked at 4,519 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted?

No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, whose region code is us1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.8.156:24014 is the address it uses.

What build of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ use?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

28 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 20% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

How often does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe, and on which days?

At PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ the wipes follow a every Thursday at 19:11 UTC rhythm. The date of its next wipe is Thursday 29 October at 19:11 UTC. It has run its current world for 5 days 21 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ mean?

The game's server browser reads the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): The server has 200 slots; ts100 (Group limit): Each team can hold up to 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus1 (Region code): The region code for this server is us1; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear?

These Rust Server Trends lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Both PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track publish a theprojectlazarus.com hostname, so the same operator most likely runs them.

Join the server

What steps get you onto PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Enter client.connect 64.40.8.156:24014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://theprojectlazarus.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp200
Max players The server has 200 slots.
ts100
Group limit Each team can hold up to 100.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus1
Region code The region code for this server is us1.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.