Station US-15344 · recording
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 48d ago
- weekly schedule
- Next wipe
- 21h
- Thu 29 Oct, 20:32 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The procedural map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is size 3,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Mods / FPS+ / 4 Max.
Which settings and rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No gather rate appears in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Up to 100 players can be in a group. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now?
0 of the 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are filled right now. Averaged across the last seven days, the population was 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?
On player hours for the past week, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits at #15,344, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stay online?
As recorded now, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is running. The uptime it reports puts its last restart about 21 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform under load?
Its average server fps over the last 48 hours was 40, and it never dropped below 38. The world held up to 87,124 entities at its peak, buildings and deployables included. Its highest memory use was 2,790 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run from?
Its region code is us1, and PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes no region. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.8.156:23014.
What build of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN use?
On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Thursday 29 October at 20:32 UTC is when its next wipe is due. 48 days 2 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts100 (Group limit): The team limit is 100; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163493 (Build): Game build: 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus1 (Region code): Region code: us1; ^w (Weekly): The server wipes every week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear?
The Rust Server Trends lists that take in PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which person or group runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Both PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track publish a theprojectlazarus.com hostname, so the same operator most likely runs them.
How to join
How do you connect to PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Enter client.connect 64.40.8.156:23014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.