Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players55,890 Active3,402 Wipes · 3 h132 48 h

Station US-15344 · recording

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 9m ago

weekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
48d ago
weekly schedule
Next wipe
21h
Thu 29 Oct, 20:32 UTC
Seismic record · station US-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 21h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
57/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
17/ 200
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
9/ 100
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average
8/ 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average
29/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The procedural map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is size 3,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Mods / FPS+ / 4 Max.

Which settings and rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

No gather rate appears in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Up to 100 players can be in a group. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now?

0 of the 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are filled right now. Averaged across the last seven days, the population was 0 players.

How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?

On player hours for the past week, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits at #15,344, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stay online?

As recorded now, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is running. The uptime it reports puts its last restart about 21 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform under load?

Its average server fps over the last 48 hours was 40, and it never dropped below 38. The world held up to 87,124 entities at its peak, buildings and deployables included. Its highest memory use was 2,790 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run from?

Its region code is us1, and PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes no region. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.8.156:23014.

What build of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN use?

On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe, and on which days?

An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Thursday 29 October at 20:32 UTC is when its next wipe is due. 48 days 2 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?

These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts100 (Group limit): The team limit is 100; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163493 (Build): Game build: 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus1 (Region code): Region code: us1; ^w (Weekly): The server wipes every week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear?

The Rust Server Trends lists that take in PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which person or group runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Both PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track publish a theprojectlazarus.com hostname, so the same operator most likely runs them.

How to join

How do you connect to PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Enter client.connect 64.40.8.156:23014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts100
Group limit The team limit is 100.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163493
Build Game build: 163493.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus1
Region code Region code: us1.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.