Station XX-12668 · recording
Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Online 64.40.8.117:28054 checked 5m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,668
- top 57%
- Last wipe
- 3h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 02:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 10:01 UTC3h ago | – | – | – | – | running | 0 |
| Sun 27 Sep, 19:07 UTC31d ago | M0.0▲rising | 1 | – | – | 0 | |
| Sat 26 Sep, 20:07 UTC32d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Thu 24 Sep, 14:55 UTC34d ago | M0.0▲rising | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The procedural map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is size 3,800 with seed 285119, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Royal Family Gaming FPS+.
Which settings and rules apply on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
No gather rate appears in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. 12 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now?
A reading taken now shows 0 players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 0 players.
How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?
The last seven days of player hours place Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #12,668, in the top 57% of all ranked servers.
Server facts
How reliably does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| stay online?
As recorded now, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is running. The uptime it reports puts its last restart about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold a steady tick rate?
Across the last 48 hours it averaged 60 server fps, with a floor of 60. Buildings, deployables and all the rest of the world's entities brought it to a high of 107,000. It reached a ceiling of 3,005 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run from?
A region is not published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.8.117:28054.
Which Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| running?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is running Rust network protocol 2636 and build 169627 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
On average, the busiest point of its recent wipes drew 1 players. 2 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and on which days?
There is no next wipe to predict at Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 hours is how long the current world has been running.
Lists and tags
What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?
These are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts12 (Group limit): Teams are capped at 12 players; v2636 (Protocol): Your game needs to be on protocol 2636 to join; cs169627 (Build): Game build: 169627; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear?
These Rust Server Trends lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which person or group runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and the 11 other servers we track that also publish a rfgam.ing hostname.
Join the server
What steps get you onto Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Enter client.connect 64.40.8.117:28054 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.