Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players91,721 Active4,063 Wipes · 3 h165 48 h

Station NA-6214 · recording

Four Horsemen | PVE | Monthly | 2X | 10/1

Online NA 64.40.223.6:28018 checked 12m ago

2x monthly wipes moddedoxidepve
Connect
Players now
0/ 60
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,214
top 28% · #1010 in NA
Last wipe
26d ago
monthly schedule
Next wipe
8d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-6214 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 60 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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7/ 65
The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies NA · groups of 8+ · 2x · monthly · 5 on average
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ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E NA · groups of 8+ · 2x · monthly · 4 on average
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Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x NA · groups of 16+ · 2x · monthly · 4 on average
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"SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS| NA · groups of 10+ · 2x · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Four Horsemen | PVE | Monthly | 2X | 10/1?

Four Horsemen | PVE | Monthly | 2X | 10/1 runs a procedural map of size 4,250 with seed 1948548053, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Four Horsemen | PVE | Monthly | 2X | 10/1?

Its name points to a gather rate of 2x on Four Horsemen | PVE | Monthly | 2X | 10/1. 16 players is the most a group can hold. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Four Horsemen | PVE | Monthly | 2X | 10/1?

At this moment, Four Horsemen | PVE | Monthly | 2X | 10/1 records 0 players across 60 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.

How does Four Horsemen | PVE | Monthly | 2X | 10/1 rank against other Rust servers?

For player hours across the last seven days, Four Horsemen | PVE | Monthly | 2X | 10/1 takes #6,214 overall and #1,010 in North America, inside the top 28% of all ranked servers.

Server facts

How reliably does Four Horsemen | PVE | Monthly | 2X | 10/1 stay online?

Four Horsemen | PVE | Monthly | 2X | 10/1 is up at the moment. Its reported uptime points to a restart about 8 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Four Horsemen | PVE | Monthly | 2X | 10/1 hold a steady tick rate?

Across the last 48 hours it averaged 51 server fps, with a floor of 6. Buildings, deployables and all the rest of the world's entities brought it to a high of 112,015. Memory use peaked at 3,520 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Four Horsemen | PVE | Monthly | 2X | 10/1 hosted?

With its NA tag, Four Horsemen | PVE | Monthly | 2X | 10/1 lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.40.223.6:28018.

Which Rust version is Four Horsemen | PVE | Monthly | 2X | 10/1 running?

Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | PVE | Monthly | 2X | 10/1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Four Horsemen | PVE | Monthly | 2X | 10/1?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 22 hours after the wipe.

How often does Four Horsemen | PVE | Monthly | 2X | 10/1 wipe, and on which days?

The force wipe is the only wipe Four Horsemen | PVE | Monthly | 2X | 10/1 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 26 days 1 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Four Horsemen | PVE | Monthly | 2X | 10/1 mean?

Tags published by Four Horsemen | PVE | Monthly | 2X | 10/1 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Four Horsemen | PVE | Monthly | 2X | 10/1 appear?

You will find Four Horsemen | PVE | Monthly | 2X | 10/1 on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

How to join

How do you connect to Four Horsemen | PVE | Monthly | 2X | 10/1?

You can connect by pressing F1 in Rust and typing client.connect 64.40.223.6:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/TEdvqP27An is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The server has 60 slots.
ts16
Group limit Teams are capped at 16 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.