Rust Server TrendsSeismic network · station log
Recording Stations11,657 Players32,896 Active2,828 Wipes · 3 h79 48 h

Station XX-16084 · no signal

CSRust.gg | CSR Dev Server

Offline 51.222.255.62:28024 checked 27d ago

moddedoxide
Connect
Players now
0/ 300
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,084
top 69%
Last wipe
29d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16084 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 300 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC29d ago M0.0steady 0 – running 0
Sun 27 Sep, 20:54 UTC31d ago M0.0steady 0 – 2 days 0
Fri 25 Sep, 20:48 UTC33d ago M0.0steady 0 – 2 days 0
Wed 23 Sep, 20:42 UTC35d ago M0.5rising 3 halved by day 1 2 days 0
Mon 21 Sep, 20:28 UTC37d ago M1.0rising 9 held half 2 days 0
Sat 19 Sep, 20:22 UTC39d ago M0.0steady 0 – 2 days 0
Thu 17 Sep, 20:16 UTC41d ago M0.0rising 1 held half 2 days 0
Tue 15 Sep, 20:09 UTC43d ago M0.0steady 0 – 2 days 0
Sun 13 Sep, 20:03 UTC45d ago M0.0steady 0 – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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0/ 128
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on CSRust.gg | CSR Dev Server?

CSRust.gg | CSR Dev Server runs a procedural map of size 2,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Dust2|Mirage|Inferno.

Which settings and rules apply on CSRust.gg | CSR Dev Server?

The name of CSRust.gg | CSR Dev Server gives no gather rate. The group limit is 5 players. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on CSRust.gg | CSR Dev Server right now?

A reading taken now finds CSRust.gg | CSR Dev Server offline; the most recent activity was 27 days 9 hours ago.

How does CSRust.gg | CSR Dev Server rank against other Rust servers?

On player hours for the past week, CSRust.gg | CSR Dev Server sits at #16,084, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does CSRust.gg | CSR Dev Server stay online?

CSRust.gg | CSR Dev Server is down at the moment; the last recorded contact was 27 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is CSRust.gg | CSR Dev Server hosted?

A region is not published by CSRust.gg | CSR Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.222.255.62:28024.

Which Rust version is CSRust.gg | CSR Dev Server running?

On Windows, CSRust.gg | CSR Dev Server runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on CSRust.gg | CSR Dev Server?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does CSRust.gg | CSR Dev Server wipe, and on which days?

There is no next wipe to predict at CSRust.gg | CSR Dev Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 29 days 7 hours.

Lists and tags

What do the server tags on CSRust.gg | CSR Dev Server mean?

Tags published by CSRust.gg | CSR Dev Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts5 (Group limit): The team limit is 5; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CSRust.gg | CSR Dev Server appear?

The Rust Server Trends lists that take in CSRust.gg | CSR Dev Server are: Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which person or group runs CSRust.gg | CSR Dev Server?

The same operator most likely runs CSRust.gg | CSR Dev Server and the 1 other server we track that also publishes a csrust.gg hostname.

How to join

What steps get you onto CSRust.gg | CSR Dev Server?

To join, enter client.connect 51.222.255.62:28024 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2633,^e,^i,gmrust,cs162929,ts5,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players The server has 300 slots.
ts5
Group limit The team limit is 5.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build Game build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.