Rust Server TrendsSeismic network · station log
Recording Stations11,774 Players63,914 Active3,541 Wipes · 3 h131 48 h

Station EU-1683 · recording

UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B

Online EU 195.26.231.233:28015 checked 9m ago

moddedcarbon
Connect
Players now
5/ 120
4% full
Motion · 24 h
M0.7rising
+5 players on the day
7-day average
3
peak 27
Rank
#1,683
top 8% · #658 in EU
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-1683 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
5of 120 slots
Motion · 24 h
M0.7rising+5 players
Sharpest hour
+15into Tue 18:00 UTC
Peak · 48 h
27most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 15:11 UTC24d ago M0.3rising 2 – running 0
Mon 28 Sep, 23:35 UTC28d ago M1.0rising 9 halved by day 3 4.7 days 0
Mon 28 Sep, 17:02 UTC29d ago M0.9rising 8 – 0.3 days 0
Sun 27 Sep, 04:39 UTC30d ago M1.1rising 12 – 1.5 days 0
Sat 26 Sep, 21:54 UTC31d ago M1.1rising 12 – 0.3 days 0
Sat 26 Sep, 10:07 UTC31d ago M1.0rising 12 – 0.5 days 1
Fri 25 Sep, 21:06 UTC32d ago M1.1rising 12 – 0.5 days 0
Tue 22 Sep, 12:16 UTC35d ago M0.8rising 7 halved by day 2 3.4 days 1
Mon 21 Sep, 10:05 UTC36d ago M1.4rising 27 – 1.1 days 0
Wed 16 Sep, 06:27 UTC41d ago M1.7rising 50 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
704/ 800
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119/ 400
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86/ 400
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ EU · groups of 5 · 1e+06x · weekly · 72 on average
72/ 220
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average
28/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
17/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

Generated by the game, the map on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B is procedural, size 6,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

The name of UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B gives no gather rate. Up to 5 players can be in a group. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

A reading taken now shows 5 players on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B, which has 120 slots. Averaged across the last seven days the population was 3 players, reaching a peak of 27. The busiest point in the last 48 hours came at 19:00 UTC, averaging 21 players.

How does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B rank against other Rust servers?

The last seven days of player hours place UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B at #1,683, in the top 8% of all ranked servers and #658 in Europe.

Server details

How reliably does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B stay online?

As recorded now, UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B is running. The uptime it reports puts its last restart about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B hold a steady tick rate?

Across the last 48 hours it averaged 252 server fps, with a floor of 53. Buildings, deployables and all the rest of the world's entities brought it to a high of 13,541. Memory use peaked at 3,547 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B hosted?

The EU tag is how UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 195.26.231.233:28015.

Which Rust version is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B running?

Rust network protocol 2635 and build 168909 on Linux is what UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

On average, the busiest point of its recent wipes drew 6 players. 28 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B wipe, and on which days?

There is no next wipe to predict at UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 24 days 7 hours.

Tags

What do the server tags on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B mean?

These are the tags UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp120 (Max players): 120 slots are available; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): High rates and kits for fast PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B appear?

You will find UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

Enter client.connect 195.26.231.233:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/ewFePfA2Wk is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,^z,^y,^e,^d,^i,EU,gmrust,cs168909,ts5

Game

gmrust
Game mode Survival in standard Rust.
mp120
Max players 120 slots are available.
ts5
Group limit Teams are capped at 5 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.