Station OC-15318 · recording
[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69% · #178 in OC
- Last wipe
- 10d ago
- weekly schedule
- Next wipe
- 3d 20h
- Mon 2 Nov, 09:15 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [AU] RustWars: WWII in Rust (In Development)?
The procedural map on [AU] RustWars: WWII in Rust (In Development) is size 1,250 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on [AU] RustWars: WWII in Rust (In Development)?
You will find no gather rate in the name of [AU] RustWars: WWII in Rust (In Development). The group limit is 40 players. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [AU] RustWars: WWII in Rust (In Development)?
0 of the 50 slots on [AU] RustWars: WWII in Rust (In Development) are filled right now. Averaged across the last seven days, the population was 0 players.
How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?
[AU] RustWars: WWII in Rust (In Development) is #178 in Oceania and #15,318 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does [AU] RustWars: WWII in Rust (In Development) stay online?
[AU] RustWars: WWII in Rust (In Development) is up at the moment. The uptime it reports puts its last restart about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 19 October 2026 it was recorded for the first time by Rust Server Trends.
Does [AU] RustWars: WWII in Rust (In Development) hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 128 entities at its peak, buildings and deployables included. It reached a ceiling of 935 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [AU] RustWars: WWII in Rust (In Development) run from?
The OC tag is how [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.161.198.101:28005.
Which Rust version is [AU] RustWars: WWII in Rust (In Development) running?
On Linux, [AU] RustWars: WWII in Rust (In Development) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does [AU] RustWars: WWII in Rust (In Development) wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. Monday 2 November at 09:15 UTC is when its next wipe is due. It has run its current world for 10 days 3 hours. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
Tags published by [AU] RustWars: WWII in Rust (In Development) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts40 (Group limit): The team limit is 40; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): The server browser files it under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [AU] RustWars: WWII in Rust (In Development) appear?
The Rust Server Trends lists that take in [AU] RustWars: WWII in Rust (In Development) are: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto [AU] RustWars: WWII in Rust (In Development)?
You can connect by pressing F1 in Rust and typing client.connect 51.161.198.101:28005 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/tW3Pap7fvu.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
