Station NA-15349 · no signal
SeattleProcedural. Solo/Duo
Offline NA 50.125.204.229:28015 checked 7d ago
- Players now
- 0/ 65
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69% · #1513 in NA
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 65 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SeattleProcedural. Solo/Duo?
The procedural map on SeattleProcedural. Solo/Duo is size 4,250 with seed 1788459108, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on SeattleProcedural. Solo/Duo?
No gather rate appears in the name of SeattleProcedural. Solo/Duo. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on SeattleProcedural. Solo/Duo right now?
No players are recorded on SeattleProcedural. Solo/Duo at this moment; it is offline, and the last sighting was 7 days 14 hours ago. Averaged across the last seven days, the population was 0 players.
How does SeattleProcedural. Solo/Duo rank against other Rust servers?
SeattleProcedural. Solo/Duo is #1,513 in North America and #15,349 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does SeattleProcedural. Solo/Duo stay online?
As recorded now, SeattleProcedural. Solo/Duo is not reachable, the last contact having been 7 days 14 hours ago. It was up 3% of the time across the last 7 full days: 5 of 168 hours. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does SeattleProcedural. Solo/Duo run from?
The NA tag is how SeattleProcedural. Solo/Duo lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 50.125.204.229:28015.
What build of Rust does SeattleProcedural. Solo/Duo use?
On Windows, SeattleProcedural. Solo/Duo runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does SeattleProcedural. Solo/Duo wipe, and on which days?
An estimate from the force wipe gives SeattleProcedural. Solo/Duo's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on SeattleProcedural. Solo/Duo mean?
These are the tags SeattleProcedural. Solo/Duo publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp65 (Max players): The server has 65 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SeattleProcedural. Solo/Duo appear?
These Rust Server Trends lists include SeattleProcedural. Solo/Duo: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind SeattleProcedural. Solo/Duo?
One operator most likely runs these: SeattleProcedural. Solo/Duo and 3 other servers we track, all publishing a rexisgodrust.ddnsfree.com hostname.
Join the server
How do you connect to SeattleProcedural. Solo/Duo?
Enter client.connect 50.125.204.229:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/ZpqaKhXjkn is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
