Station NA-16599 · no signal
SeattleProcedural. Solo/Duo
Offline NA 50.125.201.106:28015 checked 28d ago
- Players now
- 0/ 65
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,599
- top 70% · #1647 in NA
- Last wipe
- 56d ago
- monthly schedule
- Next wipe
- 6d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 65 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SeattleProcedural. Solo/Duo?
SeattleProcedural. Solo/Duo runs a procedural map of size 4,250 with seed 4683, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on SeattleProcedural. Solo/Duo?
The name of SeattleProcedural. Solo/Duo gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on SeattleProcedural. Solo/Duo right now?
SeattleProcedural. Solo/Duo is not responding at this moment and is offline, last seen 28 days 15 hours ago.
How does SeattleProcedural. Solo/Duo rank against other Rust servers?
For player hours across the last seven days, SeattleProcedural. Solo/Duo takes #16,599 overall and #1,647 in North America, inside the top 70% of all ranked servers.
Server details
How reliably does SeattleProcedural. Solo/Duo stay online?
No contact with SeattleProcedural. Solo/Duo right now, and the last recorded contact was 28 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does SeattleProcedural. Solo/Duo run from?
In North America SeattleProcedural. Solo/Duo lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 50.125.201.106:28015 is the address it uses.
Which Rust version is SeattleProcedural. Solo/Duo running?
SeattleProcedural. Solo/Duo is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does SeattleProcedural. Solo/Duo run its wipes?
An estimate from the force wipe gives SeattleProcedural. Solo/Duo's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 56 days 4 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on SeattleProcedural. Solo/Duo mean?
The game's server browser reads the tags SeattleProcedural. Solo/Duo publishes: gmrust (Game mode): The game mode is standard Rust survival; mp65 (Max players): Slots: 65; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SeattleProcedural. Solo/Duo appear?
These Rust Server Trends lists include SeattleProcedural. Solo/Duo: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind SeattleProcedural. Solo/Duo?
Both SeattleProcedural. Solo/Duo and 3 other servers we track publish a rexisgodrust.ddnsfree.com hostname, so the same operator most likely runs them.
Join the server
What steps get you onto SeattleProcedural. Solo/Duo?
To join, enter client.connect 50.125.201.106:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/ZpqaKhXjkn.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
