Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players69,381 Active3,608 Wipes · 3 h186 48 h

Station XX-15359 · no signal

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP

Offline 50.115.8.230:28015 checked 16d ago

2x vanillamoddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,359
top 71%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15359 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
18.5 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 7

The first 48 hours of its last wipes

Thu 8 OctSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 08:21 UTC21d ago M0.0steady 0 – running 0
Sat 19 Sep, 20:19 UTC39d ago M0.3rising 2 halved by day 7 18.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average
11/ 150
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average
11/ 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP EA · groups of 16+ · 2x · monthly · 10 on average
19/ 50
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS groups of 20+ · 2x · weekly · 7 on average
9/ 100
[PvE] ExaRust #2 x2-x5 | RB | Skills | Events | NoRaid | NoKill groups of 10+ · 2x · monthly · 7 on average
8/ 100
LOS EXILIADOS | PVE - X2 [LATAM] SA · groups of 8+ · 2x · biweekly · 6 on average
1/ 60
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP runs a procedural map of size 4,500 with seed 1403708994, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Its name points to a gather rate of 2x on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP right now?

A reading taken now finds Straight of Hormuz - Solo-Duo-Trio - 2x - PVP offline; the most recent activity was 16 days ago.

How does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP rank against other Rust servers?

The last seven days of player hours place Straight of Hormuz - Solo-Duo-Trio - 2x - PVP at #15,359, in the top 71% of all ranked servers.

Server details

How reliably does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP stay online?

As recorded now, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is not reachable, the last contact having been 16 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Which region does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP run from?

A region is not published by Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 50.115.8.230:28015.

What build of Rust does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP use?

On Linux, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 it fell below half in the wipes where it didn't hold.

How often does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP wipe, and on which days?

Too few wipes of Straight of Hormuz - Solo-Duo-Trio - 2x - PVP are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 4 hours.

Server tags

What do the server tags on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP mean?

Tags published by Straight of Hormuz - Solo-Duo-Trio - 2x - PVP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP appear?

You will find Straight of Hormuz - Solo-Duo-Trio - 2x - PVP on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

What steps get you onto Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Enter client.connect 50.115.8.230:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.