Rust Server TrendsSeismic network · station log
Recording Stations11,890 Players103,852 Active4,020 Wipes · 3 h420 48 h

Station XX-5211 · recording

TESTTTTT

Online 5.182.207.231:11000 checked 6m ago

biweekly wipes moddedoxidepvehardcore
Connect
Players now
0/ ?
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#5,211
top 23%
Last wipe
8h ago
biweekly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5211 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Thu 12:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 09:48 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 09:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap
5.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 1

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hThu 12 Nov, 08:53 UTC
  3. 27d 14hThu 26 Nov, 08:53 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 14hThu 10 Dec, 08:53 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 08:53 UTC9h ago – – – – running 0
Sat 10 Oct, 19:22 UTC18d ago M0.0steady 1 – – 1
Thu 1 Oct, 18:23 UTC FW28d ago M0.0rising 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC30d ago M0.0rising 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago M0.0rising 1 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TESTTTTT?

TESTTTTT runs a procedural map of size 4,500 with seed 2234235, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on TESTTTTT?

The name of TESTTTTT gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in hardcore mode, Facepunch's most demanding mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on TESTTTTT?

The player count on TESTTTTT stands at 0 right now. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

How does TESTTTTT rank against other Rust servers?

Over the last seven days, TESTTTTT recorded enough player hours to reach #5,211 worldwide, placing it in the top 23% of all ranked servers.

Server details

How reliably does TESTTTTT stay online?

TESTTTTT is up at the moment. Going by the uptime figure it reports, it restarted about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does TESTTTTT hold a steady tick rate?

The 48-hour average is 299 server fps; 184 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 370,673. Memory use peaked at 9,874 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is TESTTTTT hosted?

A region is not published by TESTTTTT. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 5.182.207.231:11000 is the address it uses.

Which Rust version is TESTTTTT running?

On Windows, TESTTTTT runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TESTTTTT?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does TESTTTTT wipe, and on which days?

The prediction follows its tag, because too few of TESTTTTT's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 8 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on TESTTTTT mean?

The game's server browser reads the tags TESTTTTT publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TESTTTTT appear?

The Rust Server Trends lists that take in TESTTTTT are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How to join

How do you connect to TESTTTTT?

To join, enter client.connect 5.182.207.231:11000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://rust-z.gamestores.app/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^h
Hardcore Facepunch's hardcore: survival is harsher and helpers are fewer.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.