Station EU-1746 · recording
10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 3
- peak 10
- Rank
- #1,746
- top 8% · #680 in EU
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +3into Tue 16:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW26d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 10x PVE | Build & Chill | Deep Sea building?
The procedural map on 10x PVE | Build & Chill | Deep Sea building is size 5,000 with seed 484310, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 10x PVE | Build & Chill | Deep Sea building?
10x gather is what 10x PVE | Build & Chill | Deep Sea building runs, judging by its name. Up to 10 players can be in a group. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on 10x PVE | Build & Chill | Deep Sea building?
A reading taken now shows 0 players on 10x PVE | Build & Chill | Deep Sea building, which has 50 slots. The seven-day average is 3 players, with a peak of 10. The busiest point in the last 48 hours came at 16:00 UTC, averaging 6 players.
How does 10x PVE | Build & Chill | Deep Sea building rank against other Rust servers?
10x PVE | Build & Chill | Deep Sea building is #680 in Europe and #1,746 worldwide on the past week's player hours, within the top 8% of ranked servers.
Server facts
How reliably does 10x PVE | Build & Chill | Deep Sea building stay online?
Right now, you can reach 10x PVE | Build & Chill | Deep Sea building. The uptime it reports puts its last restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does 10x PVE | Build & Chill | Deep Sea building hold a steady tick rate?
Across the last 48 hours it averaged 42 server fps, with a floor of 5. At its highest, it carried 226,201 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,305 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is 10x PVE | Build & Chill | Deep Sea building hosted?
The EU tag is how 10x PVE | Build & Chill | Deep Sea building lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 49.12.149.39:28000.
Which Rust version is 10x PVE | Build & Chill | Deep Sea building running?
10x PVE | Build & Chill | Deep Sea building is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on 10x PVE | Build & Chill | Deep Sea building?
4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 23 hours after the wipe.
How often does 10x PVE | Build & Chill | Deep Sea building wipe, and on which days?
At the force wipe each month 10x PVE | Build & Chill | Deep Sea building wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 26 days 13 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on 10x PVE | Build & Chill | Deep Sea building mean?
The game's server browser reads the tags 10x PVE | Build & Chill | Deep Sea building publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 10x PVE | Build & Chill | Deep Sea building appear?
You will find 10x PVE | Build & Chill | Deep Sea building on the following Rust Server Trends lists: 10x Rust servers, EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Join the server
What steps get you onto 10x PVE | Build & Chill | Deep Sea building?
To join, enter client.connect 49.12.149.39:28000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.