Station XX-10468 · recording
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 11m ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,468
- top 47%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [TEST STAND] private - do not join?
Generated by the game, the map on [TEST STAND] private - do not join is procedural, size 6,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named discord.gg/r2aim.
Which settings and rules apply on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join gives no gather rate. The group limit is 12 players. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on [TEST STAND] private - do not join?
0 of the 150 slots on [TEST STAND] private - do not join are filled right now. The seven-day average is 0 players, with a peak of 1.
How does [TEST STAND] private - do not join rank against other Rust servers?
Over the last seven days, [TEST STAND] private - do not join recorded enough player hours to reach #10,468 worldwide, placing it in the top 47% of all ranked servers.
Operator and location
How reliably does [TEST STAND] private - do not join stay online?
As recorded now, [TEST STAND] private - do not join is running. The uptime it reports puts its last restart about 6 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [TEST STAND] private - do not join perform under load?
Its average server fps over the last 48 hours was 60, and it never dropped below 59. The world held up to 2,168 entities at its peak, buildings and deployables included. Its highest memory use was 3,239 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [TEST STAND] private - do not join hosted?
Nothing about a region comes from [TEST STAND] private - do not join. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 46.174.50.219:28215.
Which Rust version is [TEST STAND] private - do not join running?
[TEST STAND] private - do not join is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [TEST STAND] private - do not join?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 25 hours after the wipe.
On what timetable does [TEST STAND] private - do not join run its wipes?
At the force wipe each month [TEST STAND] private - do not join wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 18 hours.
Server tags
What do the server tags on [TEST STAND] private - do not join mean?
Tags published by [TEST STAND] private - do not join and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [TEST STAND] private - do not join appear?
You will find [TEST STAND] private - do not join on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to [TEST STAND] private - do not join?
To join, enter client.connect 46.174.50.219:28215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.