Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players32,604 Active2,794 Wipes · 3 h75 48 h

Station XX-15349 · recording

Crate Elevator 10 Player Survival Building Minigame

Online 45.143.197.162:28080 checked 14m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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60/ 400
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9/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average
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R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average
6/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
7/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Crate Elevator 10 Player Survival Building Minigame?

The procedural map on Crate Elevator 10 Player Survival Building Minigame is size 1,000 with seed 481981, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Crate Elevator 10 Player Survival Building Minigame?

No gather rate appears in the name of Crate Elevator 10 Player Survival Building Minigame. The group limit is 8 players, the game's default. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Crate Elevator 10 Player Survival Building Minigame right now?

At this moment, Crate Elevator 10 Player Survival Building Minigame records 0 players across 50 slots. The seven-day average for this server is 0 players.

How does Crate Elevator 10 Player Survival Building Minigame rank against other Rust servers?

Over the last seven days, Crate Elevator 10 Player Survival Building Minigame recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Crate Elevator 10 Player Survival Building Minigame stay online?

Crate Elevator 10 Player Survival Building Minigame is up at the moment. The uptime it reports puts its last restart about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 2 October 2026 is when Rust Server Trends first recorded it.

How well does Crate Elevator 10 Player Survival Building Minigame perform under load?

Its average server fps over the last 48 hours was 239, and it never dropped below 218. At its highest, it carried 2,192 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,289 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Crate Elevator 10 Player Survival Building Minigame hosted?

No region is published by Crate Elevator 10 Player Survival Building Minigame. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 45.143.197.162:28080.

Which Rust version is Crate Elevator 10 Player Survival Building Minigame running?

Crate Elevator 10 Player Survival Building Minigame is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Crate Elevator 10 Player Survival Building Minigame wipe, and on which days?

Too few wipes of Crate Elevator 10 Player Survival Building Minigame are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 4 hours.

Tags

What do the server tags on Crate Elevator 10 Player Survival Building Minigame mean?

Tags published by Crate Elevator 10 Player Survival Building Minigame and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Crate Elevator 10 Player Survival Building Minigame appear?

The Rust Server Trends lists that take in Crate Elevator 10 Player Survival Building Minigame are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Crate Elevator 10 Player Survival Building Minigame?

Enter client.connect 45.143.197.162:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^e,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.