Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players44,156 Active3,059 Wipes · 3 h105 48 h

Station XX-12194 · no signal

Antorus Test/Build Server

Offline 45.140.95.169:28015 checked 2h ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#12,194
top 55%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12194 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Thu 06:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0005:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
10/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
1/ 25
48/ 999
38/ 999
106/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Antorus Test/Build Server?

Antorus Test/Build Server uses a procedural map, which the game generates.

Which settings and rules apply on Antorus Test/Build Server?

No gather rate appears in the name of Antorus Test/Build Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Antorus Test/Build Server?

No players are recorded on Antorus Test/Build Server at this moment; it is offline, and the last sighting was 2 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 1 players.

How does Antorus Test/Build Server rank against other Rust servers?

On player hours for the past week, Antorus Test/Build Server sits at #12,194, which puts it inside the top 55% of every ranked server.

Server facts

How reliably does Antorus Test/Build Server stay online?

Antorus Test/Build Server is down at the moment; the last recorded contact was 2 hours ago. 29 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Antorus Test/Build Server hosted?

No region is published by Antorus Test/Build Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 45.140.95.169:28015.

Which Rust version is Antorus Test/Build Server running?

On Windows, Antorus Test/Build Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Antorus Test/Build Server run its wipes?

The rhythm of Antorus Test/Build Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 2 hours.

Server tags

What do the server tags on Antorus Test/Build Server mean?

These are the tags Antorus Test/Build Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Antorus Test/Build Server appear?

You will find Antorus Test/Build Server on the following Rust Server Trends lists: Rust build and creative servers, live and Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Antorus Test/Build Server?

To join, enter client.connect 45.140.95.169:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.