Station XX-15097 · no signal
Rust Zombie PvE [PVE][2x]
Offline 39.130.48.118:28015 checked 14d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,097
- top 70%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Zombie PvE [PVE][2x]?
The map on Rust Zombie PvE [PVE][2x] is procedural, produced by the game.
Which settings and rules apply on Rust Zombie PvE [PVE][2x]?
Going by its name, Rust Zombie PvE [PVE][2x] runs 2x gather. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Rust Zombie PvE [PVE][2x]?
Rust Zombie PvE [PVE][2x] is not responding at this moment and is offline, last seen 14 days 9 hours ago.
How does Rust Zombie PvE [PVE][2x] rank against other Rust servers?
Over the last seven days, Rust Zombie PvE [PVE][2x] recorded enough player hours to reach #15,097 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Rust Zombie PvE [PVE][2x] stay online?
No contact with Rust Zombie PvE [PVE][2x] right now, and the last recorded contact was 14 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 15 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Rust Zombie PvE [PVE][2x] hosted?
Nothing about a region comes from Rust Zombie PvE [PVE][2x]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 39.130.48.118:28015.
What build of Rust does Rust Zombie PvE [PVE][2x] use?
On Linux, Rust Zombie PvE [PVE][2x] runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Rust Zombie PvE [PVE][2x] run its wipes?
Too few wipes of Rust Zombie PvE [PVE][2x] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 15 days.
Lists and tags
What do the server tags on Rust Zombie PvE [PVE][2x] mean?
The game's server browser reads the tags Rust Zombie PvE [PVE][2x] publishes: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Zombie PvE [PVE][2x] appear?
These Rust Server Trends lists include Rust Zombie PvE [PVE][2x]: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
How do you connect to Rust Zombie PvE [PVE][2x]?
Enter client.connect 39.130.48.118:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.