Rust Server TrendsSeismic network · station log
Recording Stations11,610 Players48,116 Active3,071 Wipes · 3 h107 48 h

Station XX-13621 · no signal

Creative / Build

Offline 35.144.79.15:28015 checked 19d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,621
top 62%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13621 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
11/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
1/ 25
41/ 999
61/ 999
69/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
91/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Creative / Build?

Creative / Build uses a procedural map, which the game generates.

Which settings and rules apply on Creative / Build?

The name of Creative / Build gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Creative / Build right now?

No players are recorded on Creative / Build at this moment; it is offline, and the last sighting was 19 days 11 hours ago.

How does Creative / Build rank against other Rust servers?

The last seven days of player hours place Creative / Build at #13,621, in the top 62% of all ranked servers.

Operator and location

How reliably does Creative / Build stay online?

As recorded now, Creative / Build is not reachable, the last contact having been 19 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Which region does Creative / Build run from?

No region is published by Creative / Build. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 35.144.79.15:28015 is the address it uses.

Which Rust version is Creative / Build running?

Creative / Build is running Rust network protocol 2634 and build 167398 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Creative / Build run its wipes?

Too few wipes of Creative / Build are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 19 days 11 hours.

Server tags

What do the server tags on Creative / Build mean?

The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Creative / Build appear?

You will find Creative / Build on the following Rust Server Trends lists: Rust build and creative servers, live, Rust community servers without the side modes and Rust creative servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Creative / Build?

To join, enter client.connect 35.144.79.15:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players 1 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.