Station XX-8344 · no signal
6MyDev Server
Offline 27.130.13.128:28015 checked 20d ago
- Players now
- 10/ 175
- 6% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #8,344
- top 38%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 10of 175 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- wipe-day peak
- 10players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 00:29 UTC20d ago | M0.0■steady | 10 | – | – | running | 10 |
| Wed 7 Oct, 01:58 UTC21d ago | M1.0▲rising | 10 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on 6MyDev Server?
No gather rate appears in the name of 6MyDev Server. 500 players is the most a group can hold. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on 6MyDev Server right now?
No players are recorded on 6MyDev Server at this moment; it is offline, and the last sighting was 20 days 20 hours ago.
How does 6MyDev Server rank against other Rust servers?
On player hours for the past week, 6MyDev Server sits at #8,344, which puts it inside the top 38% of every ranked server.
Operator and location
How reliably does 6MyDev Server stay online?
As recorded now, 6MyDev Server is not reachable, the last contact having been 20 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 6 October 2026 is when Rust Server Trends first recorded it.
Where in the world is 6MyDev Server hosted?
No region is published by 6MyDev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 27.130.13.128:28015.
Which Rust version is 6MyDev Server running?
On Windows, 6MyDev Server runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on 6MyDev Server?
10 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does 6MyDev Server run its wipes?
On record so far are too few of 6MyDev Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 20 days 20 hours.
Tags
What do the server tags on 6MyDev Server mean?
Tags published by 6MyDev Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp175 (Max players): The server has 175 slots; ts500 (Group limit): Each team can hold up to 500; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 6MyDev Server appear?
These Rust Server Trends lists include 6MyDev Server: Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10.
Connecting
What steps get you onto 6MyDev Server?
You can connect by pressing F1 in Rust and typing client.connect 27.130.13.128:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.