Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players69,058 Active3,653 Wipes · 3 h129 48 h

Station XX-12193 · no signal

Private Build Sandbox

Offline 24.71.188.185:28015 checked 6h ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,193
top 55%
Last wipe
10h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12193 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 13:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75109:0010:0011:0012:0013:0015:00Wiped Wed 28 Oct, 09:16 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 10:43 UTC10h ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
2/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
1/ 25
235/ 999
157/ 999
31/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
45/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private Build Sandbox?

The map on Private Build Sandbox is procedural, produced by the game.

Which settings and rules apply on Private Build Sandbox?

You will find no gather rate in the name of Private Build Sandbox. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Private Build Sandbox right now?

A reading taken now finds Private Build Sandbox offline; the most recent activity was 6 hours ago. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.

How does Private Build Sandbox rank against other Rust servers?

Over the last seven days, Private Build Sandbox recorded enough player hours to reach #12,193 worldwide, placing it in the top 55% of all ranked servers.

Server details

How reliably does Private Build Sandbox stay online?

No contact with Private Build Sandbox right now, and the last recorded contact was 6 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.

Where in the world is Private Build Sandbox hosted?

A region is not published by Private Build Sandbox. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 24.71.188.185:28015 is the address it uses.

Which Rust version is Private Build Sandbox running?

On Linux, Private Build Sandbox runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Private Build Sandbox run its wipes?

On record so far are too few of Private Build Sandbox's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 hours.

Server tags

What do the server tags on Private Build Sandbox mean?

These are the tags Private Build Sandbox publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Private Build Sandbox appear?

You will find Private Build Sandbox on the following Rust Server Trends lists: Rust build and creative servers, live and Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to Private Build Sandbox?

Enter client.connect 24.71.188.185:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.