Rust Server TrendsSeismic network · station log
Recording Stations11,891 Players102,658 Active3,942 Wipes · 3 h337 48 h

Station XX-12384 · no signal

Creative / Build

Offline 24.7.71.88:28015 checked 4d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#12,384
top 55%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12384 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep26 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
29.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 11:48 UTC4d ago M0.0rising 1 – running 0
Fri 25 Sep, 13:29 UTC34d ago M0.0falling 0 – – 29.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
5/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
10/ 25
197/ 999
141/ 999
35/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Creative / Build?

The map on Creative / Build is procedural, produced by the game.

Which settings and rules apply on Creative / Build?

No gather rate appears in the name of Creative / Build. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Creative / Build right now?

Creative / Build is not responding at this moment and is offline, last seen 4 days 5 hours ago. The seven-day average is 1 players, with a peak of 1.

How does Creative / Build rank against other Rust servers?

Over the last seven days, Creative / Build recorded enough player hours to reach #12,384 worldwide, placing it in the top 55% of all ranked servers.

Operator and location

How reliably does Creative / Build stay online?

As recorded now, Creative / Build is not reachable, the last contact having been 4 days 5 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. 17 September 2026 is when Rust Server Trends first recorded it.

Which region does Creative / Build run from?

A region is not published by Creative / Build. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 24.7.71.88:28015.

What build of Rust does Creative / Build use?

On Windows, Creative / Build runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Creative / Build?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Creative / Build run its wipes?

Too few wipes of Creative / Build are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 6 hours.

Lists and tags

What do the server tags on Creative / Build mean?

The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): Survival in vanilla mode; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Creative / Build appear?

You will find Creative / Build on the following Rust Server Trends lists: Rust build and creative servers, live, Rust community servers without the side modes and Rust creative servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Creative / Build?

Enter client.connect 24.7.71.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp1
Max players 1 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.