Rust Server TrendsSeismic network · station log
Recording Stations11,890 Players103,751 Active3,994 Wipes · 3 h411 48 h

Station XX-15602 · no signal

Creative / Build

Offline 24.30.139.105:28015 checked 17d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,602
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15602 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
4/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
6/ 25
178/ 999
153/ 999
29/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Creative / Build?

Creative / Build uses a procedural map, which the game generates.

Which settings and rules apply on Creative / Build?

You will find no gather rate in the name of Creative / Build. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Creative / Build right now?

Creative / Build is not responding at this moment and is offline, last seen 17 days 14 hours ago.

How does Creative / Build rank against other Rust servers?

On player hours for the past week, Creative / Build sits at #15,602, which puts it inside the top 71% of every ranked server.

Server details

How reliably does Creative / Build stay online?

Creative / Build is down at the moment; the last recorded contact was 17 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.

Which region does Creative / Build run from?

Nothing about a region comes from Creative / Build. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 24.30.139.105:28015.

Which Rust version is Creative / Build running?

Creative / Build is running Rust network protocol 2634 and build 167398 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Creative / Build wipe, and on which days?

The rhythm of Creative / Build cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 15 hours.

Server tags

What do the server tags on Creative / Build mean?

These are the tags Creative / Build publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Creative / Build appear?

You will find Creative / Build on the following Rust Server Trends lists: Rust build and creative servers, live, Rust community servers without the side modes and Rust creative servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Creative / Build?

Enter client.connect 24.30.139.105:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp1
Max players Slots: 1.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.